The intent here is to enable the simulation of plays/drives and evaluate game-play strategies in the National Football League (NFL). Built-in strategies include going for it on fourth down and varying the proportion of passing/rushing plays during a drive. The user should be familiar with nflscrapR data before trying to write his/her own strategies. This work is inspired by a blog post by Mike Lopez, currently the Director of Data and Analytics at the NFL, Lopez (2019) <https://statsbylopez.netlify.app/post/resampling-nfl-drives/>.
| Version: | 0.4.0 | 
| Depends: | R (≥ 3.5.0) | 
| Imports: | data.table, progress, nflfastR | 
| Suggests: | knitr, rmarkdown | 
| Published: | 2022-08-19 | 
| DOI: | 10.32614/CRAN.package.NFLSimulatoR | 
| Author: | Ryan Elmore | 
| Maintainer: | Ryan Elmore <Ryan.Elmore at du.edu> | 
| BugReports: | https://github.com/rtelmore/NFLSimulatoR/issues/ | 
| License: | MIT + file LICENSE | 
| URL: | https://github.com/rtelmore/NFLSimulatoR/ | 
| NeedsCompilation: | no | 
| Materials: | README, NEWS | 
| In views: | SportsAnalytics | 
| CRAN checks: | NFLSimulatoR results | 
| Reference manual: | NFLSimulatoR.html , NFLSimulatoR.pdf | 
| Vignettes: | Basic Functionality in NFLSimulator (source, R code) Generating a Series of Drives in NFLSimulatoR (source, R code) | 
| Package source: | NFLSimulatoR_0.4.0.tar.gz | 
| Windows binaries: | r-devel: NFLSimulatoR_0.4.0.zip, r-release: NFLSimulatoR_0.4.0.zip, r-oldrel: NFLSimulatoR_0.4.0.zip | 
| macOS binaries: | r-release (arm64): NFLSimulatoR_0.4.0.tgz, r-oldrel (arm64): NFLSimulatoR_0.4.0.tgz, r-release (x86_64): NFLSimulatoR_0.4.0.tgz, r-oldrel (x86_64): NFLSimulatoR_0.4.0.tgz | 
| Old sources: | NFLSimulatoR archive | 
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