%% Copyright (C) 2020-2022 by Nan Geng %% -------------------------------------------------------------------------- %% %% This work may be distributed and/or modified under the %% conditions of the LaTeX Project Public License, either %% version 1.3c of this license or (at your option) any later %% version. This version of this license is in %% http://www.latex-project.org/lppl/lppl-1-3c.txt %% and the latest version of this license is in %% http://www.latex-project.org/lppl.txt %% and version 1.3 or later is part of all distributions of %% LaTeX version 2005/12/01 or later. %% %% This work has the LPPL maintenance status "maintained". %% %% The Current Maintainer of this work is Nan Geng. %% %% -------------------------------------------------------------------------- %% \NeedsTeXFormat{LaTeX2e}[2020/10/01] \RequirePackage{expl3} \ProvidesExplPackage{chinesechess}{2022-05-09}{v1.2.0} {Typeset Chinese chess with l3draw} \RequirePackage { l3keys2e, l3draw, xparse } % 测量盒子总高度(保证TeXLive的向下兼容) \cs_if_free:NT \box_ht_plus_dp:N { \cs_new_protected:Npn \box_ht_plus_dp:N #1 { \tex_dimexpr:D \box_ht:N #1 + \box_dp:N #1 \scan_stop: } } % 棋盘排版命令用户接口 % #1 星号命令,是否输出棋子 % #2 棋盘类型、棋子类型等外观选项 \NewDocumentCommand{\cchessboard}{ s o } { \group_begin: % 星号命令是否带棋子 \IfBooleanTF{ #1 } { \bool_set_false:N \l__cchess_board_pieces_bool }{ \bool_set_true:N \l__cchess_board_pieces_bool } \IfNoValueF { #2 } { % 设置选项 \keys_set:nn { cchess } { #2 } % 有draft参数,需要重构棋子和棋盘 \tl_if_in:nnT { #2 } { draft } { % 构建棋盘 \__cchess_board_construct: % 构建红黑各9个棋子 \__cchess_pieces_construct: } \bool_if:NF \g__cchess_draft_bool { % 构建棋盘 \__cchess_board_option_if_in:nT { #2 } { \__cchess_board_construct: } % 构建红黑各9个棋子 \__cchess_piece_option_if_in:nT { #2 } { \__cchess_pieces_construct: } } } \__cchess_board_output: \group_end: } % 棋谱排版命令用户接口 % #1 棋盘类型、棋子类型等外观选项 % #2 棋子位置列表 % 红棋:K=帅,A=仕,E/B=相,R=车,C=砲,N/H=马,P=兵, % 黑棋:k=将,a=士,e/b=象,r=車,c=炮,n/h=馬,p=卒 % 横向定位: a(0),b(1),c(2),d(3),e(4),f(5),g(6),h(7),i(8) % 纵向定位: a(0),b(1),c(2),d(3),e(4),f(5),g(6),h(7),i(8),j(9) \NewDocumentCommand{\cchessman}{ o m } { \group_begin: % 设置选项 \IfNoValueF { #1} { \keys_set:nn { cchess } { #1 } % 有draft参数,需要重构棋子和棋盘 \tl_if_in:nnT { #1 } { draft } { % 构建棋盘 \__cchess_board_construct: % 构建红黑各9个棋子 \__cchess_pieces_construct: } \bool_if:NF \g__cchess_draft_bool { % 构建棋盘 \__cchess_board_option_if_in:nT { #1 } { \__cchess_board_construct: } % 构建红黑各9个棋子 \__cchess_piece_option_if_in:nT { #1 } { \__cchess_pieces_construct: } } } \__cchess_manual_output:n { #2 } \group_end: } % 棋子字符复位 \NewDocumentCommand{\resetpiece}{} { % 定义棋子字符常量 \clist_map_inline:nn { { K } { 帥 }, % 帥\__cchess_symbol:n {"5E25} { A } { 仕 }, % 仕\__cchess_symbol:n {"4ED5} { E } { 相 }, % 相\__cchess_symbol:n {"76F8} { B } { 相 }, % 相\__cchess_symbol:n {"76F8} { H } { 马 }, % 马\__cchess_symbol:n {"9A6C} { N } { 马 }, % 马\__cchess_symbol:n {"9A6C} { R } { 车 }, % 车\__cchess_symbol:n {"8F66} { C } { 砲 }, % 砲\__cchess_symbol:n {"7832} { P } { 兵 }, % 兵\__cchess_symbol:n {"5175} { k } { 將 }, % 將\__cchess_symbol:n {"5C07} { a } { 士 }, % 士\__cchess_symbol:n {"58EB} { e } { 象 }, % 象\__cchess_symbol:n {"8C61} { b } { 象 }, % 象\__cchess_symbol:n {"8C61} { h } { 馬 }, % 馬\__cchess_symbol:n {"99AC} { n } { 馬 }, % 馬\__cchess_symbol:n {"99AC} { r } { 車 }, % 車\__cchess_symbol:n {"8ECA} { c } { 炮 }, % 炮\__cchess_symbol:n {"70AE} { p } { 卒 }, % 卒\__cchess_symbol:n {"5352} } { \__cchess_piece_char_setup:nn ##1 } \bool_if:NF \g__cchess_draft_bool { % 构建红黑各9个棋子 \__cchess_pieces_construct: } } % 棋子字符设置命令 % #1 棋子编号及字符 % K=帅,A=仕,B/E=相,R=车,C=砲,N/H=马,P=兵 % k=将,a=士,b/e=象,r=車,c=炮,n/h=馬,p=卒 \NewDocumentCommand{\piecechar}{ m m } { \__cchess_piece_char_setup:nn { #1 } { #2 } \bool_if:NF \g__cchess_draft_bool { % 构建红黑各9个棋子 \__cchess_pieces_construct: } } % 打谱环境初始化(仅用于setcchessman环境中) % #1 棋子位置列表 % 红棋:K=帅,A=仕,E/B=相,R=车,C=砲,N/H=马,P=兵, % 黑棋:k=将,a=士,e/b=象,r=車,c=炮,n/h=馬,p=卒 % 横向定位: a(0),b(1),c(2),d(3),e(4),f(5),g(6),h(7),i(8) % 纵向定位: a(0),b(1),c(2),d(3),e(4),f(5),g(6),h(7),i(8),j(9) \NewDocumentCommand{\init}{ m } { % 临时clist \clist_set:Nn \l_tmpa_clist { #1 } % 替换占位盒子内容 \clist_map_inline:Nn \l_tmpa_clist { \__cchess_piece_replace_handle:nn ##1 } } % 打谱环境中的棋子布置命令(仅用于setcchessman环境中) % #1 棋子位置 % #2 棋子位置列表 % 红棋:K=帅,A=仕,E/B=相,R=车,C=砲,N/H=马,P=兵, % 黑棋:k=将,a=士,e/b=象,r=車,c=炮,n/h=馬,p=卒 % 横向定位: a(0),b(1),c(2),d(3),e(4),f(5),g(6),h(7),i(8) % 纵向定位: a(0),b(1),c(2),d(3),e(4),f(5),g(6),h(7),i(8),j(9) \NewDocumentCommand{\set}{ m m } { \__cchess_piece_replace_handle:nn { #1 } { #2 } } % 删除打谱环境中的棋子(仅用于setcchessman环境中) % #1 棋子位置列表 % 横向定位: a(0),b(1),c(2),d(3),e(4),f(5),g(6),h(7),i(8) % 纵向定位: a(0),b(1),c(2),d(3),e(4),f(5),g(6),h(7),i(8),j(9) \NewDocumentCommand{\del}{ m } { \__cchess_piece_remove_handle:n { #1 } } % 移动打谱环境中的棋子(仅用于setcchessman环境中) % #1 棋子名称(单个英文字母) % #2 棋子当前位置 % #3 棋子目的位置 % 红棋:K=帅,A=仕,E/B=相,R=车,C=砲,N/H=马,P=兵, % 黑棋:k=将,a=士,e/b=象,r=車,c=炮,n/h=馬,p=卒 % 横向定位: a(0),b(1),c(2),d(3),e(4),f(5),g(6),h(7),i(8) % 纵向定位: a(0),b(1),c(2),d(3),e(4),f(5),g(6),h(7),i(8),j(9) \NewDocumentCommand{\mov}{ m m m } { \__cchess_piece_move_handle:nnn { #1 } { #2 } { #3 } } % 打谱排版环境用户接口 % #1 棋盘类型、棋子类型等外观选项 \NewDocumentEnvironment{ setcchessman }{ o +b } { \group_begin: \bool_set_false:N \l__cchess_with_setman_bool % 设置选项 \IfNoValueF { #1} { \keys_set:nn { cchess } { #1 } % 有draft参数,需要重构棋子和棋盘 \tl_if_in:nnT { #1 } { draft } { % 构建棋盘 \__cchess_board_construct: % 构建红黑各9个棋子 \__cchess_pieces_construct: } \bool_if:NF \g__cchess_draft_bool { % 构建棋盘 \__cchess_board_option_if_in:nT { #1 } { \__cchess_board_construct: } % 构建红黑各9个棋子 \__cchess_piece_option_if_in:nT { #1 } { \__cchess_pieces_construct: } } } \__cchess_setcchessman_pre_setup:n { #2 } }{ \__cchess_setcchessman_post_setup: \group_end: } % 打谱排版星号环境用户接口,用于同时输出棋谱描述 % #1 棋盘类型、棋子类型等外观选项 \NewDocumentEnvironment{ setcchessman* }{ o +b } { \group_begin: \bool_set_true:N \l__cchess_with_setman_bool % 设置选项 \keys_set:nn { cchess } { #1 } \__cchess_setcchessman_pre_setup:n { #2 } }{ \__cchess_setcchessman_post_setup: \group_end: } % 打谱棋谱输出用户接口 % #1 每行输出步数 % #2 棋谱交叉引用label % 参考雾月的回复:https://ask.latexstudio.net/ask/question/7430.html \NewDocumentCommand{\printman}{ O{} >{\TrimSpaces} m } % 去掉两侧空格 { \group_begin: % 设置选项 \keys_set:nn { cchess } { #1 } \__cchess_setman_print:n { #2 } \group_end: } % 棋子输出用户接口 % #1 棋子字体字号 % #2 棋子编码 % 红棋:K=帅,A=仕,E/B=相,R=车,C=砲,N/H=马,P=兵, % 黑棋:k=将,a=士,e/b=象,r=車,c=炮,n/h=馬,p=卒 \NewDocumentCommand{\getpiece}{ O{\normalsize} m } { \group_begin: \__cchess_getpiece_handle:nn {#1} { #2 } \group_end: } % ==========棋子字符常量定义===================== % 读取符号 \cs_new:Npn \__cchess_symbol:n #1 { #1 % \tex_char:D #1 % \scan_stop: } % 棋子符号定义 \cs_new_protected:Npn \__cchess_piece_define:nn #1#2 { \tl_const:cn { c__cchess_ #1 _tl } { \__cchess_symbol:n { #2 } } } % ==========变量定义===================== % 绘制棋盘时是否带有棋子标志 \bool_new:N \l__cchess_board_pieces_bool \bool_new:N \l__cchess_with_setman_bool \bool_new:N \g__cchess_draft_bool % 棋子容器 % 当前中国象棋主流软件的棋子代码,多沿用: % K A B N R C P % 帅 仕 相 马 车 炮 兵 % (红方用大写字母,黑方小写) % 出于对国际象棋棋手意识习惯的兼容性设计 % 相 B ,也可兼容使用 E, % 马N, 也可兼容使用 H 代替 % 在此,为兼容性考虑使用B/E同时表示相,使用H/N同时表示马 % 在使用时,可以任意选择习惯的名称 % 判断红黑棋子英文单字母名称的正则表达式 \regex_new:N \l__capital_regex \regex_set:Nn \l__capital_regex { [KAEBRCHNP] } % 棋子英文单字母名称列表 \clist_const:Nn \c__cchess_pieces_name_clist { K,A,E,B,R,C,H,N,P,k,a,e,b,r,c,h,n,p } \msg_new:nnn { cchess } { piecename-exists } { The~ piece~ name~ `#1~ not~ exists. } % 定义棋子字符常量 % 注意相和马分别用两个符号以适配不同习惯 \clist_map_inline:nn { { K } { 帥 }, % 帥"5E25 { A } { 仕 }, % 仕"4ED5 { E } { 相 }, % 相"76F8 { B } { 相 }, % 相"76F8 { H } { 马 }, % 马"9A6C { N } { 马 }, % 马"9A6C { R } { 车 }, % 车"8F66 { C } { 砲 }, % 砲"7832 { P } { 兵 }, % 兵"5175 { k } { 將 }, % 將"5C07 { a } { 士 }, % 士"58EB { e } { 象 }, % 象"8C61 { b } { 象 }, % 象"8C61 { h } { 馬 }, % 馬"99AC { n } { 馬 }, % 馬"99AC { r } { 車 }, % 車"8ECA { c } { 炮 }, % 炮"70AE { p } { 卒 }, % 卒"5352 } { \__cchess_piece_define:nn #1 } % 定义棋子编码与字符对照属性表 \prop_new:N \c__cchess_board_pieces_alph_name_prop \clist_map_inline:Nn \c__cchess_pieces_name_clist { \prop_put:NnV \c__cchess_board_pieces_alph_name_prop { #1 } { \use:c { c__cchess_ #1 _tl } } } % 在棋子编码列表中添加z表示空棋子 \clist_push:Nn \c__cchess_pieces_name_clist { z } % 定义棋子盒子容器 \clist_map_inline:Nn \c__cchess_pieces_name_clist { \coffin_new:c { l__cchess_piece_ #1 _coffin } } % 将空棋子盒子容器置空 \hcoffin_gset:Nn \l__cchess_piece_z_coffin { \phantom{a} } % 棋盘盒子容器 \coffin_new:N \l__cchess_board_coffin % 棋盘背景盒子容器 \coffin_new:N \l__cchess_board_background_coffin % 棋谱容器 \coffin_new:N \l__cchess_manual_coffin % 判断是否为字母位置的正则表达式 \regex_new:N \l__alph_regex \regex_set:Nn \l__alph_regex { [a-j] } % 棋子位置字母与数字对应关系 \prop_const_from_keyval:Nn \c__cchess_board_pos_alph_num_prop { a = 0, b = 1, c = 2 , d = 3, e = 4, f = 5, g = 6, h = 7, i = 8, j = 9 } \coffin_new:N \l__cchess_board_pieces_pos_coffin % 判断是否为数值位置的正则表达式 \regex_new:N \l__digit_regex \regex_set:Nn \l__digit_regex { [0-9] } % 棋子位置数字与字母对应关系 \prop_const_from_keyval:Nn \c__cchess_board_pos_num_alph_prop { 0 = a, 1 = b, 2 = c, 3 = d, 4 = e, 5 = f, 6 = g, 7 = h, 8 = i, 9 = j } % 判断是横向位置合法性的列表 \clist_const:Nn \c__cchess_pos_x_index_clist { a,b,c,d,e,f,g,h,i,0,1,2,3,4,5,6,7,8 } \msg_new:nnn { cchess } { posx-exists } { The~ x~ index~ `#1~ not~ exists. } % 判断是纵向位置合法性的列表 \clist_const:Nn \c__cchess_pos_y_index_clist { a,b,c,d,e,f,g,h,i,j,0,1,2,3,4,5,6,7,8,9 } \msg_new:nnn { cchess } { posy-exists } { The~ y~ index~ `#1~ not~ exists. } % 棋子占位盒子容器 \clist_const:Nn \c__cchess_board_pos_x_clist { a,b,c,d,e,f,g,h,i } \clist_const:Nn \c__cchess_board_pos_y_clist { a,b,c,d,e,f,g,h,i,j } \clist_map_inline:Nn \c__cchess_board_pos_x_clist { \clist_map_inline:Nn \c__cchess_board_pos_y_clist { \coffin_new:c { l__cchess_board_piece_ #1 _ ##1 _coffin } \hcoffin_gset:cn { l__cchess_board_piece_ #1 _ ##1 _coffin } { \phantom{a} } } } \coffin_new:N \l__cchess_board_piece_z_coffin \hcoffin_gset:Nn \l__cchess_board_piece_z_coffin { \phantom{a} } % 红方棋盘坐标字母与红棋竖线标位对应关系 \prop_const_from_keyval:Nn \c__cchess_board_red_x_idx_prop { a = 九, b = 八, c = 七 , d = 六, e = 五, f = 四, g = 三, h = 二, i = 一 } % 黑方棋盘坐标字母与黑棋竖线标位对应关系 \prop_const_from_keyval:Nn \c__cchess_board_black_x_idx_prop { a = 1, b = 2, c = 3 , d = 4, e = 5, f = 6, g = 7, h = 8, i = 9 } % 英文数字与中文数字的对应关系 \prop_const_from_keyval:Nn \c__cchess_board_pos_arabic_zh_prop { 0 = 〇, 1 = 一, 2 = 二, 3 = 三, 4 = 四, 5 = 五, 6 = 六, 7 = 七, 8 = 八, 9 = 九 } % 棋谱记录列表(如车一进二等) \clist_new:N \l__cchess_manual_clist % 棋子外框盒子容器 \coffin_new:N \l__cchess_box_coffin % 棋子盒子容器 \coffin_new:N \l__cchess_piece_coffin % 楚河汉界盒子容器 \coffin_new:N \l__cchess_char_a_coffin \coffin_new:N \l__cchess_char_b_coffin \coffin_new:N \l__cchess_char_c_coffin \coffin_new:N \l__cchess_char_d_coffin % 临时盒子容器 \coffin_new:N \l__cchess_tmpa_coffin \coffin_new:N \l__cchess_tmpb_coffin \coffin_new:N \l__cchess_tmpc_coffin \coffin_new:N \l__cchess_tmpd_coffin \clist_set:Nn \l_tmpa_clist { a,b,c,d } \clist_map_inline:Nn \l_tmpa_clist { \coffin_new:c { l_char_tmp #1 _coffin } } % 棋子类型 \tl_new:N \l__cchess_piece_box_type_tl % 棋子类型列表 \clist_new:N \g__cchess_piece_box_list_clist % 棋盘类型 \tl_new:N \l__cchess_board_type_tl % 棋盘类型列表 \clist_new:N \g__cchess_board_list_clist % 缩放方式 \tl_new:N \l__cchess_resize_method_tl % 缩放方式列表 \clist_new:N \g__cchess_resize_method_clist % 棋谱输出宽度 \dim_new:N \l__cchess_manual_width_dim % 棋谱输出高度 \dim_new:N \l__cchess_manual_height_dim % 棋盘宽度 \dim_new:N \l__cchess_board_width_dim % 棋盘高度 \dim_new:N \l__cchess_board_height_dim % 棋盘线线宽 \dim_new:N \l__cchess_board_linewidth_dim % 辅线线宽 \dim_new:N \l__cchess_cross_linewidth_dim % 辅线间距 \dim_new:N \l__cchess_cross_sep_dim % 棋子字符正方形外接圆半径 \dim_new:N \l__cchess_piece_box_radius_dim % 棋子外框线线宽 \dim_new:N \l__cchess_box_linewidth_dim % 棋盘格子尺寸 \dim_new:N \gridsize % 棋子整体尺寸 \dim_new:N \piecesize % 棋子字符包围盒尺寸 \dim_new:N \charboxsize % 棋子字符包围盒尺寸半长 \dim_new:N \semicharboxsize % 临时尺寸变量 \dim_new:N \l__cchess_tmpa_dim \dim_new:N \l__cchess_tmpb_dim \dim_new:N \l__cchess_tmpc_dim \dim_new:N \l__cchess_tmpd_dim % 棋子字符格式 \tl_new:N \l__cchess_piece_char_format_tl % 棋盘背景图片名称 \tl_new:N \l__cchess_board_background_tl % 棋子字符字形类型(实线、虚线等) \int_new:N \l__cchess_charstroke_type_int % 打谱环境棋谱标签 \tl_new:N \l__cchess_setman_label_tl % 打谱结果每行棋谱步数 \int_new:N \l__cchess_mans_per_line_int % 打谱环境用计数器 \newcounter{setman} % 增加两个临时int变量 \int_new:N \l_tmpc_int \int_new:N \l_tmpd_int \int_new:N \l_tmpe_int % 增加两个临时tl变量 \tl_new:N \l_tmpc_tl \tl_new:N \l_tmpd_tl \tl_new:N \l_tmpe_tl % ============宏包选项================= \keys_define:nn { cchess } { draft .choice:, draft / true .code:n = { \bool_set_true:N \g__cchess_draft_bool }, draft / false .code:n = { \bool_set_false:N \g__cchess_draft_bool }, draft .default:n = true, draft .initial:n = false, unknown .code:n = { \msg_error:nn { cchess } { unknown-option } } } % 将文档类选项传给cchess % \ProcessKeysOptions { cchess } % 棋子盒子由l3draw实现, % 棋子外围盒子及缩放设计思路来自zitie宏包 % (\url{https://www.ctan.org/pkg/zitie})。 % =============颜色处理函数============= % 填充色辅助函数 \cs_new_nopar:Nn \__cchess_aux_color_boxfill: { } % 颜色命名函数 % #1 颜色名称 % #2 颜色表达式 \cs_set_nopar:Npn \__cchess_color_select:nn #1#2 { \color_set:nn {#1} {#2} } \cs_generate_variant:Nn \__cchess_color_select:nn {nx} % 颜色命名函数 % #1 颜色名称 % #2 颜色空间 % #3 颜色分量值 \cs_set_nopar:Npn \__cchess_color_select:nnn #1#2#3 { \color_set:nnn {#1} {#2} {#3} } \cs_generate_variant:Nn \__cchess_color_select:nnn {nnx} % =============基础尺寸计算函数============= % 盒子容器总高度计算函数 \cs_new_nopar:Npn \__cchess_coffin_ht_plus_dp:N #1 { \coffin_ht:N #1 + \coffin_dp:N #1 } % 计算外框大小(外接正方形边长和外接圆半径) \cs_new:Npn \__cchess_calc_piece_box_size: { % 设置计算基础盒子 \hbox_set:Nn \l_tmpa_box { xx } % 盒子宽度 \dim_set:Nn \l_tmpa_dim { \box_wd:N \l_tmpa_box } % 盒子高度 \dim_set:Nn \l_tmpb_dim { \box_ht_plus_dp:N \l_tmpa_box } % 正方形边长 \dim_compare:nNnTF \l_tmpa_dim > \l_tmpb_dim { \dim_gset_eq:NN \charboxsize \l_tmpa_dim } { \dim_gset_eq:NN \charboxsize \l_tmpb_dim } \dim_gadd:Nn \charboxsize { 2pt } % 包围盒半长 \dim_gset:Nn \semicharboxsize { \fp_to_dim:n { \fp_eval:n { \charboxsize / 2 } } % \charboxsize / 2 } % 外接圆半径 \dim_gset:Nn \l__cchess_piece_box_radius_dim { \fp_to_dim:n { \fp_eval:n { \charboxsize * sqrt(2)/ 2 } } % \fp_to_dim:n { \fp_eval:n { \charboxsize * 0.707106781 } } } } % =============构造棋子函数============= % 字符盒子构造类型函数名称生成函数 % #1 缩放比例 \cs_new_nopar:Npn \__cchess_piece_box_type:n #1 { __cchess_piece_box_construct_type_ #1 :n } % 字符盒子构造类型函数名称命令生成函数 % #1 缩放比例 \cs_new_nopar:Npn \__cchess_piece_box_type_c:n #1 { \use:c { __cchess_piece_box_construct_type_ #1 :n } } % 字符盒子构造类型函数内部生成器函数 % #1 类型名称 \cs_new:Npn \__cchess_new_piece_box_private_construct:nn #1 { % 类似\cs_new:cn __cchess_piece_box_construct_type_none:n \cs_new:cn { \__cchess_piece_box_type:n {#1} } } \cs_generate_variant:Nn \__cchess_new_piece_box_private_construct:nn { V } \cs_generate_variant:Nn \__cchess_new_piece_box_private_construct:nn { x } % 字符盒子构造类型函数生成器函数 % #1 类型名称 \cs_new:Npn \__cchess_new_piece_box_construct:nn #1 { % 将类型名称记入clist \clist_put_right:Nn \g__cchess_piece_box_list_clist {#1} % 类似\cs_new:cn __cchess_piece_box_construct_type_none:n \cs_new:cn { \__cchess_piece_box_type:n {#1} } } \cs_generate_variant:Nn \__cchess_new_piece_box_construct:nn { V } \cs_generate_variant:Nn \__cchess_new_piece_box_construct:nn { x } % 定义字符边框盒子类型内部函数 % 无边框 \__cchess_new_piece_box_construct:nn { none } { } % 底层填充外接圆 \__cchess_new_piece_box_private_construct:nn { __outerlowerfilledcircle } { \draw_scope_begin: \color_fill:n { lowerbgboxfill } \draw_path_circle:nn { \semicharboxsize, \semicharboxsize } { \l__cchess_piece_box_radius_dim*#1 } \draw_path_use_clear:n { fill } \draw_scope_end: } % 顶层填充外接圆 \__cchess_new_piece_box_private_construct:nn { __outerupperfilledcircle } { \draw_scope_begin: \color_fill:n { upperbgboxfill } \draw_path_circle:nn { \semicharboxsize, \semicharboxsize } { \l__cchess_piece_box_radius_dim*#1 } \draw_path_use_clear:n { fill } \draw_scope_end: } % 圆环层填充外接圆 \__cchess_new_piece_box_private_construct:nn { __outerdonutfilledcircle } { \draw_scope_begin: \color_fill:n { donutboxfill } \draw_path_circle:nn { \semicharboxsize, \semicharboxsize } { \l__cchess_piece_box_radius_dim*#1 } \draw_path_use_clear:n { fill } \draw_scope_end: } % 阴影填充外接圆 \__cchess_new_piece_box_private_construct:nn { __outershadowfilledcircle } { \draw_scope_begin: \color_fill:n { shadowboxfill } \draw_transform_shift:n { \charboxsize*0.1, -\charboxsize*0.1 } \draw_path_circle:nn { \semicharboxsize, \semicharboxsize } { \l__cchess_piece_box_radius_dim*#1 } \draw_path_use_clear:n { fill } \draw_scope_end: } % 外接圆边框 \__cchess_new_piece_box_private_construct:nn { __outercirclebox } { \draw_scope_begin: \color_stroke:n { cchesspieceboxcolor } \draw_path_circle:nn { \semicharboxsize, \semicharboxsize } { \l__cchess_piece_box_radius_dim*#1 } \draw_path_use_clear:n { stroke } \draw_scope_end: } % 填充外接圆叠加外接圆边框 \__cchess_new_piece_box_construct:nn { o } { \__cchess_piece_box_type_c:n { __outerupperfilledcircle } {0.82} \__cchess_piece_box_type_c:n { __outercirclebox } {0.82} } % 填充外接圆叠加同心82%外接圆边框 \__cchess_new_piece_box_construct:nn { oo } { \__cchess_piece_box_type_c:n { __outerupperfilledcircle } {#1} \__cchess_piece_box_type_c:n { __outercirclebox } {#1} \__cchess_piece_box_type_c:n { __outercirclebox } {0.82} } % 3同心圆叠加(阴影) \__cchess_new_piece_box_construct:nn { ooo } { % 绘制填充外接圆阴影 \__cchess_piece_box_type_c:n { __outershadowfilledcircle } {1.0} % 绘制填充外接圆外圈背景 \__cchess_piece_box_type_c:n { __outerlowerfilledcircle } {1.0} % 绘制填充外接边环背景 \__cchess_piece_box_type_c:n { __outerdonutfilledcircle } {0.88} % 绘制填充外接圆内圈背景 \__cchess_piece_box_type_c:n { __outerupperfilledcircle } {0.72} % 绘制双边刻环线 \__cchess_piece_box_type_c:n { __outercirclebox } {0.88} \__cchess_piece_box_type_c:n { __outercirclebox } {0.72} } \msg_new:nnn { cchess } { box-exists } { The~ box~ type~ `#1~ not~ exists. } % =============构造棋盘函数============= % 棋盘部件构造函数函数名称生成函数 % 名称中2个参数分别表示: % #1 x方向缩放比例(暂未使用, 保留参数) % #2 y方向缩放比例(暂未使用, 保留参数) \cs_new_nopar:Npn \__cchess_board_type:n #1 { __cchess_board_construct_type_ #1 :nn } % 名称命令中2个参数分别表示: % #1 x方向缩放比例(暂未使用, 保留参数) % #2 y方向缩放比例(暂未使用, 保留参数) \cs_new_nopar:Npn \__cchess_board_type_c:n #1 { \use:c { __cchess_board_construct_type_ #1 :nn } } % 棋盘类型函数生成器内部函数 % #1 类型名称 \cs_new:Npn \__cchess_new_board_private_construct:nn #1 { % 类似\cs_new:cn __cchess_board_construct_type_none:nn \cs_new:cn { \__cchess_board_type:n {#1} } } \cs_generate_variant:Nn \__cchess_new_board_private_construct:nn { V } \cs_generate_variant:Nn \__cchess_new_board_private_construct:nn { x } % 棋盘类型函数生成器函数 % #1 类型名称 \cs_new:Npn \__cchess_new_board_construct:nn #1 { % 将类型名称记入clist \clist_put_right:Nn \g__cchess_board_list_clist {#1} % 类似\cs_new:cn __cchess_board_construct_type_none:nn \cs_new:cn { \__cchess_board_type:n {#1} } } \cs_generate_variant:Nn \__cchess_new_board_construct:nn { V } \cs_generate_variant:Nn \__cchess_new_board_construct:nn { x } % 空棋盘 \__cchess_new_board_construct:nn { none } { } % 仅格子线半部棋盘 \__cchess_new_board_private_construct:nn { __semiboard } { \draw_scope_begin: \color_stroke:n { cchessboardlinecolor } % 绘制棋盘网格 \draw_path_grid:nnnn { \gridsize } { \gridsize } { 0, 0 } { \gridsize * 8, \gridsize * 4 } % 绘制半长边格线 \draw_path_moveto:n { 0 , \gridsize * 4 } \draw_path_lineto:n { 0 , \gridsize * 4.5 } \draw_path_moveto:n { \gridsize * 8, \gridsize * 4 } \draw_path_lineto:n { \gridsize * 8, \gridsize * 4.5 } \draw_path_use_clear:n { stroke } \draw_scope_end: } % 兵、炮4分位标志(右上) \__cchess_new_board_private_construct:nn { __quaterpos } { % 计算标志长度 \dim_set:Nn \l_tmpa_dim { \fp_to_dim:n { \fp_eval:n { \gridsize * 0.10 } } } \draw_scope_begin: \color_stroke:n { cchessboardlinecolor } \draw_path_scope_begin: \draw_linewidth:n { \l__cchess_cross_linewidth_dim } \draw_path_moveto:n { 0pt , \l_tmpa_dim } \draw_path_lineto:n { 0pt , 0pt } \draw_path_lineto:n { \l_tmpa_dim, 0pt } \draw_path_use_clear:n { stroke } \draw_path_scope_end: \draw_scope_end: } % 兵、炮全位标志 \__cchess_new_board_private_construct:nn { __fullpos } { \draw_scope_begin: \draw_path_scope_begin: \draw_transform_shift:n { \l__cchess_cross_sep_dim, \l__cchess_cross_sep_dim } \__cchess_board_type_c:n { __quaterpos } {#1} {#2} \draw_path_scope_end: \draw_path_scope_begin: \draw_transform_shift:n { -\l__cchess_cross_sep_dim, \l__cchess_cross_sep_dim } \draw_transform_rotate:n { 90 } \__cchess_board_type_c:n { __quaterpos } {#1} {#2} \draw_path_scope_end: \draw_path_scope_begin: \draw_transform_shift:n { -\l__cchess_cross_sep_dim, -\l__cchess_cross_sep_dim } \draw_transform_rotate:n { 180 } \__cchess_board_type_c:n { __quaterpos } {#1} {#2} \draw_path_scope_end: \draw_path_scope_begin: \draw_transform_shift:n { \l__cchess_cross_sep_dim, -\l__cchess_cross_sep_dim } \draw_transform_rotate:n { 270 } \__cchess_board_type_c:n { __quaterpos } {#1} {#2} \draw_path_scope_end: \draw_scope_end: } % 右向兵半位标志 \__cchess_new_board_private_construct:nn { __rightsemipos } { \draw_scope_begin: \draw_path_scope_begin: \draw_transform_shift:n { \l__cchess_cross_sep_dim, \l__cchess_cross_sep_dim } \__cchess_board_type_c:n { __quaterpos } {#1} {#2} \draw_path_scope_end: \draw_path_scope_begin: \draw_transform_shift:n { \l__cchess_cross_sep_dim, -\l__cchess_cross_sep_dim } \draw_transform_rotate:n { -90 } \__cchess_board_type_c:n { __quaterpos } {#1} {#2} \draw_path_scope_end: \draw_scope_end: } % 左向兵半位标志 \__cchess_new_board_private_construct:nn { __leftsemipos } { \draw_scope_begin: \draw_path_scope_begin: \draw_transform_shift:n { -\l__cchess_cross_sep_dim, \l__cchess_cross_sep_dim } \draw_transform_rotate:n { 90 } \__cchess_board_type_c:n { __quaterpos } {#1} {#2} \draw_path_scope_end: \draw_path_scope_begin: \draw_transform_shift:n { -\l__cchess_cross_sep_dim, -\l__cchess_cross_sep_dim } \draw_transform_rotate:n { 180 } \__cchess_board_type_c:n { __quaterpos } {#1} {#2} \draw_path_scope_end: \draw_scope_end: } % 兵、炮标志(半棋盘) \__cchess_new_board_private_construct:nn { __semipos } { \hcoffin_set:Nn \l_tmpa_coffin { \draw_scope_begin: % 绘制兵、炮定位标志 \clist_map_variable:nNn {{1,2},{7,2},{2,3},{4,3},{6,3}} \l_tmpa_tl { \clist_set:NV \l_tmpa_clist \l_tmpa_tl \dim_set:Nn \l_tmpa_dim { \fp_to_dim:n { \fp_eval:n { \gridsize * \clist_item:Nn \l_tmpa_clist { 1 } } } } \dim_set:Nn \l_tmpb_dim { \fp_to_dim:n { \fp_eval:n { \gridsize * \clist_item:Nn \l_tmpa_clist { 2 } } } } \draw_path_scope_begin: \draw_transform_shift:n { \l_tmpa_dim, \l_tmpb_dim } \__cchess_board_type_c:n { __fullpos } {#1} {#2} \draw_path_scope_end: } \draw_path_scope_begin: \draw_transform_shift:n { 0, \gridsize * 3 } \__cchess_board_type_c:n { __rightsemipos } {#1} {#2} \draw_path_scope_end: \draw_path_scope_begin: \draw_transform_shift:n { \gridsize * 8, \gridsize * 3 } \__cchess_board_type_c:n { __leftsemipos } {#1} {#2} \draw_path_scope_end: \draw_scope_end: } % 使用盒子容器 \draw_path_scope_begin: \draw_coffin_use:Nnn \l_tmpa_coffin { l } { b } \draw_path_scope_end: } % 无兵、炮标志全棋盘 \__cchess_new_board_private_construct:nn { __semiboardwithpos } { \hcoffin_set:Nn \l_tmpa_coffin { \__cchess_board_type_c:n { __semiboard } {#1} {#2} \__cchess_board_type_c:n { __semipos } {#1} {#2} } % 使用盒子容器 \draw_path_scope_begin: \draw_coffin_use:Nnn \l_tmpa_coffin { l } { b } \draw_path_scope_end: } % 九宫对角线 \__cchess_new_board_private_construct:nn { __dguardcross } { \draw_scope_begin: \color_stroke:n { cchessboardlinecolor } \draw_path_scope_begin: \draw_linewidth:n { \l__cchess_cross_linewidth_dim } \draw_transform_shift:n { \gridsize * 3, 0 } \draw_path_moveto:n { 0 , \gridsize * 2 } \draw_path_lineto:n { \gridsize * 2, 0 } \draw_path_moveto:n { 0 , 0 } \draw_path_lineto:n { \gridsize * 2, \gridsize * 2 } \draw_path_use_clear:n { stroke } \draw_path_scope_end: \draw_scope_end: } % 象位虚线 \__cchess_new_board_private_construct:nn { __elephantcross } { \draw_scope_begin: \color_stroke:n { cchessboardlinecolor } \draw_path_scope_begin: \draw_linewidth:n { \l__cchess_cross_linewidth_dim } \draw_dash_pattern:nn { 0.5mm , 0.5mm , 0.5mm , 0.5mm } { 0cm } \draw_path_moveto:n { \gridsize * 2, 0 } \draw_path_lineto:n { \gridsize * 6, \gridsize * 4 } \draw_path_lineto:n { \gridsize * 8, \gridsize * 2 } \draw_path_lineto:n { \gridsize * 6, 0 } \draw_path_lineto:n { \gridsize * 2, \gridsize * 4 } \draw_path_lineto:n { 0 , \gridsize * 2 } \draw_path_lineto:n { \gridsize * 2, 0 } \draw_path_use_clear:n { stroke } \draw_path_scope_end: \draw_scope_end: } % 带炮、兵位标志和九宫对角线的半棋盘 \__cchess_new_board_private_construct:nn { __semiboardposdguardcross } { \hcoffin_set:Nn \l_tmpa_coffin { \__cchess_board_type_c:n { __semiboardwithpos } {#1} {#2} \__cchess_board_type_c:n { __dguardcross } {#1} {#2} } % 使用盒子容器 \draw_path_scope_begin: \draw_coffin_use:Nnn \l_tmpa_coffin { l } { b } \draw_path_scope_end: } % 使用盒子容器函数变体 \cs_generate_variant:Nn \draw_coffin_use:Nnn { c } % 构建楚河汉界 \__cchess_new_board_private_construct:nn { __midseptext } { \color_select:n { cchessboardlinecolor } \hcoffin_set:Nn \l_char_tmpa_coffin { 楚 } \hcoffin_set:Nn \l_char_tmpb_coffin { 河 } \hcoffin_set:Nn \l_char_tmpc_coffin { 漢 } \hcoffin_set:Nn \l_char_tmpd_coffin { 界 } \clist_map_inline:nn { a, b } { \coffin_rotate:cn { l_char_tmp ##1 _coffin } { -90 } } \clist_map_inline:nn { c, d } { \coffin_rotate:cn { l_char_tmp ##1 _coffin } { 90 } } % 测量盒子容器总高度 \dim_set:Nn \l_tmpa_dim { \__cchess_coffin_ht_plus_dp:N \l_char_tmpa_coffin } \dim_set:Nn \l_tmpb_dim { \fp_to_dim:n { \fp_eval:n { \gridsize * 0.45 } } } % 缩放盒子容器 \clist_map_inline:nn { a, b, c, d } { \coffin_scale:cnn { l_char_tmp ##1 _coffin } { \dim_ratio:nn { \l_tmpb_dim } { \l_tmpa_dim } }{ \dim_ratio:nn { \l_tmpb_dim } { \l_tmpa_dim } } } % 排版文字 \draw_scope_begin: \draw_path_scope_begin: \draw_transform_shift:n { \gridsize * 2, \gridsize * 4.5 } \draw_transform_shift:n { -\gridsize / 2, 0pt } \draw_coffin_use:cnn { l_char_tmpb_coffin } { hc } { vc } \draw_path_scope_end: \draw_path_scope_begin: \draw_transform_shift:n { \gridsize * 2, \gridsize * 4.5 } \draw_transform_shift:n { \gridsize / 2, 0pt } \draw_coffin_use:cnn { l_char_tmpa_coffin } { hc } { vc } \draw_path_scope_end: \draw_path_scope_begin: \draw_transform_shift:n { \gridsize * 6, \gridsize * 4.5 } \draw_transform_shift:n { -\gridsize / 2, 0pt } \draw_coffin_use:cnn { l_char_tmpc_coffin } { hc } { vc } \draw_path_scope_end: \draw_path_scope_begin: \draw_transform_shift:n { \gridsize * 6, \gridsize * 4.5 } \draw_transform_shift:n { \gridsize / 2, 0pt } \draw_coffin_use:cnn { l_char_tmpd_coffin } { hc } { vc } \draw_path_scope_end: \draw_scope_end: } % 构建数字标识 \__cchess_new_board_private_construct:nn { __tbnumtext } { \dim_set:Nn \l__cchess_tmpc_dim { \fp_to_dim:n { \fp_eval:n { \gridsize * 9 + \gridsize * 0.7 } } } \dim_set:Nn \l__cchess_tmpd_dim { \fp_to_dim:n { \fp_eval:n { -\gridsize * 0.7 } } } \color_select:n { cchessboardlinecolor } \clist_set:Nn \l_tmpa_clist { 1,2,3,4,5,6,7,8,9 } \clist_set:Nn \l_tmpb_clist { 九,八,七,六,五,四,三,二,一 } \hcoffin_set:Nn \l_tmpa_coffin { 五 } % 测量盒子容器总高度 \dim_set:Nn \l_tmpa_dim { \__cchess_coffin_ht_plus_dp:N \l_tmpa_coffin } \dim_set:Nn \l_tmpb_dim { \fp_to_dim:n { \fp_eval:n { \gridsize * 0.25 } } } \draw_scope_begin: \int_set:Nn \l_tmpa_int { 0 } \clist_map_inline:Nn \l_tmpa_clist { \clist_pop:NN \l_tmpb_clist \l_tmpa_tl \hcoffin_set:Nn \l_tmpa_coffin { ##1 } \hcoffin_set:Nn \l_tmpb_coffin { \l_tmpa_tl } \coffin_scale:Nnn \l_tmpa_coffin { \dim_ratio:nn { \l_tmpb_dim } { \l_tmpa_dim } }{ \dim_ratio:nn { \l_tmpb_dim } { \l_tmpa_dim } } \coffin_scale:Nnn \l_tmpb_coffin { \dim_ratio:nn { \l_tmpb_dim } { \l_tmpa_dim } }{ \dim_ratio:nn { \l_tmpb_dim } { \l_tmpa_dim } } \draw_path_scope_begin: \draw_transform_shift:n { \gridsize * \l_tmpa_int, \l__cchess_tmpc_dim } \draw_coffin_use:Nnn \l_tmpa_coffin { hc } { vc } \draw_path_scope_end: \draw_path_scope_begin: \draw_transform_shift:n { \gridsize * \l_tmpa_int, \l__cchess_tmpd_dim } \draw_coffin_use:Nnn \l_tmpb_coffin { hc } { vc } \draw_path_scope_end: \int_incr:N \l_tmpa_int } \draw_scope_end: } % 无兵、炮标志全棋盘 \__cchess_new_board_private_construct:nn { __none } { \hcoffin_set:Nn \l_tmpa_coffin { \__cchess_board_type_c:n { __semiboard } {#1} {#2} } % 下半部 \draw_coffin_use:Nnn \l_tmpa_coffin { l } { b } % 上半部 \draw_path_scope_begin: \draw_transform_shift:n { \gridsize * 8, \gridsize * 9 } \draw_transform_rotate:n { 180 } \draw_coffin_use:Nnn \l_tmpa_coffin { l } { b } \draw_path_scope_end: } % 无兵、炮标志全棋盘 \__cchess_new_board_construct:nn { x } { \hcoffin_set:Nn \l_tmpa_coffin { \__cchess_board_type_c:n { __semiboard } {#1} {#2} \__cchess_board_type_c:n { __dguardcross } {#1} {#2} } % 下半部 \draw_coffin_use:Nnn \l_tmpa_coffin { l } { b } % 上半部 \draw_path_scope_begin: \draw_transform_shift:n { \gridsize * 8, \gridsize * 9 } \draw_transform_rotate:n { 180 } \draw_coffin_use:Nnn \l_tmpa_coffin { l } { b } \draw_path_scope_end: } % 有兵、炮标志全棋盘 \__cchess_new_board_construct:nn { x+ } { \hcoffin_set:Nn \l_tmpa_coffin { \__cchess_board_type_c:n { __semiboardwithpos } {#1} {#2} \__cchess_board_type_c:n { __dguardcross } {#1} {#2} } % 下半部 \draw_coffin_use:Nnn \l_tmpa_coffin { l } { b } % 上半部 \draw_path_scope_begin: \draw_transform_shift:n { \gridsize * 8, \gridsize * 9 } \draw_transform_rotate:n { 180 } \draw_coffin_use:Nnn \l_tmpa_coffin { l } { b } \draw_path_scope_end: } % 有兵、炮标志全棋盘 \__cchess_new_board_construct:nn { x+t } { \hcoffin_set:Nn \l_tmpa_coffin { \__cchess_board_type_c:n { __semiboardwithpos } {#1} {#2} \__cchess_board_type_c:n { __dguardcross } {#1} {#2} } % 下半部 \draw_coffin_use:Nnn \l_tmpa_coffin { l } { b } % 上半部 \draw_path_scope_begin: \draw_transform_shift:n { \gridsize * 8, \gridsize * 9 } \draw_transform_rotate:n { 180 } \draw_coffin_use:Nnn \l_tmpa_coffin { l } { b } \draw_path_scope_end: \__cchess_board_type_c:n { __midseptext } {#1} {#2} } % 有兵、炮标志全棋盘 \__cchess_new_board_construct:nn { x+tn } { \hcoffin_set:Nn \l_tmpa_coffin { \__cchess_board_type_c:n { __semiboardwithpos } {#1} {#2} \__cchess_board_type_c:n { __dguardcross } {#1} {#2} } % 下半部 \draw_coffin_use:Nnn \l_tmpa_coffin { l } { b } % 上半部 \draw_path_scope_begin: \draw_transform_shift:n { \gridsize * 8, \gridsize * 9 } \draw_transform_rotate:n { 180 } \draw_coffin_use:Nnn \l_tmpa_coffin { l } { b } \draw_path_scope_end: \__cchess_board_type_c:n { __midseptext } {#1} {#2} \__cchess_board_type_c:n { __tbnumtext } {#1} {#2} } % 有兵、炮标志和象位线的全棋盘 \__cchess_new_board_construct:nn { x+Xtn } { \hcoffin_set:Nn \l_tmpa_coffin { \__cchess_board_type_c:n { __semiboardwithpos } {#1} {#2} \__cchess_board_type_c:n { __dguardcross } {#1} {#2} \__cchess_board_type_c:n { __elephantcross } {#1} {#2} } % 下半部 \draw_coffin_use:Nnn \l_tmpa_coffin { l } { b } % 上半部 \draw_path_scope_begin: \draw_transform_shift:n { \gridsize * 8, \gridsize * 9 } \draw_transform_rotate:n { 180 } \draw_coffin_use:Nnn \l_tmpa_coffin { l } { b } \draw_path_scope_end: \__cchess_board_type_c:n { __midseptext } {#1} {#2} \__cchess_board_type_c:n { __tbnumtext } {#1} {#2} } \msg_new:nnn { cchess } { board-exists } { The~ board~ type~ `#1~ not~ exists. } % =============缩放处理函数============= % 缩放类型名称生成函数 \cs_new_nopar:Npn \__cchess_resize:n #1 { __cchess_processor_resize_ #1 :w } % 缩放类型函数名称命令生成函数 \cs_new_nopar:Npn \__cchess_resize_c:n #1 { \use:c { __cchess_processor_resize_ #1 :w } } % 缩放代码生成函数 % #1 dim长度变量1 % #2 dim长度变量2 % #3 缩放代码1 % #4 缩放代码2 % #5 缩放代码3 % #6 缩放代码4 % 如果 #1 > 0 且 #2 > 0 ,取#3代码 % 如果 #1 > 0 且 #2 <= 0,取#4代码 % 如果 #1 <= 0 且 #2 > 0 ,取#5代码 % 如果 #1 <= 0 且 #2 <= 0,取#6代码 \cs_new:Npn \__cchess_dim_gezero_dispatch:NNnnnn #1#2 #3#4#5#6 { \dim_compare:nNnTF #1 > \c_zero_dim { \dim_compare:nNnTF #2 > \c_zero_dim { #3 } { #4 } } { \dim_compare:nNnTF #2 > \c_zero_dim { #5 } { #6 } } } % 缩放代码生成函数(分别按高宽、高度、宽度或实际尺寸缩放) \cs_new:Npn \__cchess_force_size_dispatch:nnnn % both, height, width, none { % \dim_show:N \l__cchess_manual_width_dim \__cchess_dim_gezero_dispatch:NNnnnn \l__cchess_manual_height_dim \l__cchess_manual_width_dim } % 构造缩放类型 \cs_new:Npn \__cchess_new_resize_method:nn #1 { \clist_put_right:Nn \g__cchess_resize_method_clist {#1} \cs_new:cpn { \__cchess_resize:n {#1} } } % 无缩放 \__cchess_new_resize_method:nn { none } { } % 按实际参数缩放 \__cchess_new_resize_method:nn { real } { \__cchess_force_size_dispatch:nnnn {% 盒子宽高缩放 \coffin_resize:Nnn \l__cchess_manual_coffin \l__cchess_manual_width_dim \l__cchess_manual_height_dim } {% 指定高度为比例缩放 \coffin_scale:Nnn \l__cchess_manual_coffin { \dim_ratio:nn { \l__cchess_manual_height_dim } { \__cchess_coffin_ht_plus_dp:N \l__cchess_manual_coffin } } { \dim_ratio:nn { \l__cchess_manual_height_dim } { \__cchess_coffin_ht_plus_dp:N \l__cchess_manual_coffin } } } {% 指定宽度为比例缩放 \coffin_scale:Nnn \l__cchess_manual_coffin { \dim_ratio:nn { \l__cchess_manual_width_dim } { \coffin_wd:N \l__cchess_manual_coffin } } { \dim_ratio:nn { \l__cchess_manual_width_dim } { \coffin_wd:N \l__cchess_manual_coffin } } } {% 实际宽、高比例缩放 \coffin_scale:Nnn \l__cchess_manual_coffin { \l__cchess_x_scale_tl } { \l__cchess_y_scale_tl } } } \msg_new:nnn { cchess } { resize-type } { using~ `#1'~ resize. } % 笔画设置函数 \cs_new:Npn \__cchess_pieces_stroke:nn #1#2 { \special { pdf:code ~ q ~ #1 } #2 \special { pdf:code ~ Q } } % 笔画构造函数 \cs_new_protected:Npn \__cchess_pieces_stroke_construct:n #1 { \int_case:nn {\l__cchess_charstroke_type_int} { {1}{ #1 } {2}{ \__cchess_pieces_stroke:nn { 1~Tr~0.25~w~[]~0~d~1~J } {#1} } {3}{ \__cchess_pieces_stroke:nn { 2~Tr~0.25~w~[]~0~d~1~J~1~1~1~RG~1~1~1~rg } {#1} } {4}{ \__cchess_pieces_stroke:nn { 2~Tr~0.25~w } {#1} } {5}{ \__cchess_pieces_stroke:nn { 3 ~ Tr } {#1} } } } \cs_generate_variant:Nn \__cchess_pieces_stroke_construct:n { V } \cs_generate_variant:Nn \__cchess_pieces_stroke_construct:n { x } % =============棋子文字设置函数============= % 设置棋子的文字 % 红棋编码用大写字母,默认: % K=帅,A=仕,E/B=相,R=车,C=砲,H/N=马,P=兵 % 黑棋编码用小字字母,默认: % k=将,a=士,e/b=象,r=車,c=炮,h/n=馬,p=卒 % #1 棋子编码 % #2 棋子字符 \cs_new_nopar:Npn \__cchess_piece_char_setup:nn #1#2 { \clist_if_in:NnF \c__cchess_pieces_name_clist { #1 } { \msg_error:nnx { cchess } { piecename-exists } { #1 } } \prop_gput:Nnn \c__cchess_board_pieces_alph_name_prop { #1 } { #2 } } % key_value选项设计 \keys_define:nn { cchess } { % 缩放参数 gridsize .code:n = { \dim_set:Nn \gridsize { #1 } % 棋子尺寸 \dim_set:Nn \piecesize { \fp_to_dim:n { \fp_eval:n { \gridsize * 0.9 } } } } , gridsize .initial:n = 10mm , % 棋盘类型 boardtype .code:n = { \exp_args:NNx \clist_if_in:NnTF \g__cchess_board_list_clist {#1} { \tl_set:Nx \l__cchess_board_type_tl {#1} } { \msg_error:nnx { cchess } { board-exists } {#1} } }, % 棋盘线线宽 boardlinewd .code:n = { \dim_set:Nn \l__cchess_board_linewidth_dim {#1} % 九宫线与象位线线宽 \dim_gset:Nn \l__cchess_cross_linewidth_dim { \fp_to_dim:n { \fp_eval:n { \l__cchess_board_linewidth_dim * 0.50 } } } % 炮兵位置线与棋盘线间距 \dim_gset:Nn \l__cchess_cross_sep_dim { \fp_to_dim:n { \fp_eval:n { \l__cchess_board_linewidth_dim * 1.80 } } } }, boardlinewd .initial:n = 0.4pt , % 棋盘线颜色 boardlinecolor .code:n = { \__cchess_color_select:nn { cchessboardlinecolor } {#1} } , boardlinecolor .initial:n = black , boardlinecolor* .code:n = { \__cchess_color_select:nnn { cchessboardlinecolor } #1 } , % 棋盘背景图片 boardbg .tl_set:N = \l__cchess_board_background_tl , boardbg .initial:n = {} , % 设置棋子字符 piecechar .code:n = { \__cchess_piece_char_setup:nn #1 }, piecechar .initial:n = {K}{\c__cchess_K_tl} , % 字符格式 piecefont .code:n = { \tl_set:Nn \l__cchess_piece_char_format_tl {#1} \__cchess_calc_piece_box_size: }, % 边框类型 piecetype .code:n = { \exp_args:NNx \clist_if_in:NnTF \g__cchess_piece_box_list_clist {#1} { \tl_set:Nx \l__cchess_piece_box_type_tl {#1} } { \msg_error:nnx { cchess } { box-exists } {#1} } }, % 字符边框线宽 boxlinewd .dim_set:N = \l__cchess_box_linewidth_dim , boxlinewd .initial:n = 0.4pt , % 边框线颜色 boxcolor .code:n = { \__cchess_color_select:nn { cchesspieceboxcolor } {#1} } , boxcolor .initial:n = black , boxcolor* .code:n = { \__cchess_color_select:nnn { cchesspieceboxcolor } #1 } , % 字符颜色 redpiece .code:n = { \__cchess_color_select:nn { cchessredpiececolor } {#1} } , redpiece .initial:n = red , redpiece* .code:n = { \__cchess_color_select:nnn { cchessredpiececolor } #1 } , blkpiece .code:n = { \__cchess_color_select:nn { cchessblkpiececolor } {#1} } , blkpiece .initial:n = black , blkpiece* .code:n = { \__cchess_color_select:nnn { cchessblkpiececolor } #1 } , % 棋子背景底层填充颜色 lower .code:n = { \exp_args:Nx \tl_if_empty:nTF {#1} { \__cchess_color_select:nn { lowerbgboxfill } { yellow!70!red } \cs_set_nopar:Npn \__cchess_aux_color_boxfill: { \color_fill:n { yellow!70!red } } }{ \__cchess_color_select:nn { lowerbgboxfill } { #1 } \cs_set_nopar:Npn \__cchess_aux_color_boxfill: { \color_fill:n { #1 } } } } , lower .initial:n = {} , % 无反色时上层盒子背景填充颜色 donut .code:n = { \exp_args:Nx \tl_if_empty:nTF {#1} { \__cchess_color_select:nn { donutboxfill } { yellow!80!black } \cs_set_nopar:Npn \__cchess_aux_color_boxfill: { \color_fill:n { yellow!80!black } } }{ \__cchess_color_select:nn { donutboxfill } { #1 } \cs_set_nopar:Npn \__cchess_aux_color_boxfill: { \color_fill:n { #1 } } } } , donut .initial:n = {} , % 棋子背景底层填充颜色 redupper .code:n = { \exp_args:Nx \tl_if_empty:nTF {#1} { \__cchess_color_select:nn { redupperbgboxfill } { yellow!70!red } \cs_set_nopar:Npn \__cchess_aux_color_boxfill: { \color_fill:n { yellow!70!red } } }{ \__cchess_color_select:nn { redupperbgboxfill } { #1 } \cs_set_nopar:Npn \__cchess_aux_color_boxfill: { \color_fill:n { #1 } } } } , redupper .initial:n = {} , % 棋子背景底层填充颜色 blkupper .code:n = { \exp_args:Nx \tl_if_empty:nTF {#1} { \__cchess_color_select:nn { blkupperbgboxfill } { yellow!70!red } \cs_set_nopar:Npn \__cchess_aux_color_boxfill: { \color_fill:n { yellow!70!red } } }{ \__cchess_color_select:nn { blkupperbgboxfill } { #1 } \cs_set_nopar:Npn \__cchess_aux_color_boxfill: { \color_fill:n { #1 } } } } , blkupper .initial:n = {} , % 盒子阴影填充颜色 shadow .code:n = { \exp_args:Nx \tl_if_empty:nTF {#1} { \__cchess_color_select:nn { shadowboxfill } { black!35!white } \cs_set_nopar:Npn \__cchess_aux_color_boxfill: { \color_fill:n { black!35!white } } }{ \__cchess_color_select:nn { shadowboxfill } { #1 } \cs_set_nopar:Npn \__cchess_aux_color_boxfill: { \color_fill:n { #1 } } } } , shadow .initial:n = {} , % 笔画参数 charstroke .choice:, charstroke .value_required:n = true, charstroke .choices:nn = { none, solid, white, bold, invisible } { \int_set_eq:NN \l__cchess_charstroke_type_int \l_keys_choice_int }, charstroke .initial:n = bold, unknown .code:n = { \msg_error:nn { cchess } { unknown-option } } } \msg_new:nnn { cchess } { unknown-option } { package~ option~ "\l_keys_key_tl"~ is~ unknown. } \keys_set:nn { cchess } { piecefont = \kaishu, piecetype = ooo, boardtype = x+tn, } \ProcessKeysOptions { cchess } % key_value选项设计(打谱man) \keys_define:nn { cchess / man } { % 打谱环境交叉引用标签 label .tl_gset:N = \l__cchess_setman_label_tl , label .initial:n = {} , % 每行棋谱步数 nums .tl_gset:N = \l__cchess_mans_per_line_int , nums .initial:n = 2 , unknown .code:n = { \msg_error:nn { cchess } { unknown-man-option } } } \msg_new:nnn { cchess } { unknown-man-option } { package~ manual~ option~ "\l_keys_key_tl"~ is~ unknown. } % key_value选项设计(缩放resize) \keys_define:nn { cchess / resize } { % 缩放方式 type .code:n = { \exp_args:NNx \clist_if_in:NnTF \g__cchess_resize_method_clist {#1} { \tl_set:Nx \l__cchess_resize_method_tl {#1} } { \msg_error:nnx { cchess } { resize-method } {#1} } }, % 缩放参数 xscale .tl_set:N = \l__cchess_x_scale_tl , xscale .initial:n = 1 , yscale .tl_set:N = \l__cchess_y_scale_tl , yscale .initial:n = 1 , scale .meta:n = { xscale = #1 , yscale = #1 } , width .dim_set:N = \l__cchess_manual_width_dim , height .dim_set:N = \l__cchess_manual_height_dim , unknown .code:n = { \msg_error:nn { cchess } { unknown-resize-option } } } \msg_new:nnn { cchess } { unknown-resize-option } { package~ resize~ option~ "\l_keys_key_tl"~ is~ unknown. } \keys_set:nn { cchess / resize } { type = none, } % =============判断选项是否存在============= % 状态记录bool变量 \bool_new:N \g__cchess_is_board_option_bool \bool_new:N \g__cchess_is_piece_option_bool % 判断是否有棋盘外观参数 \cs_new:Npn \__cchess_board_option_if_in:n #1 { \bool_set_false:N \g__cchess_is_board_option_bool \clist_map_inline:nn { board,gridsize } { \tl_if_in:nnT { #1 } { ##1 } { \bool_set_true:N \g__cchess_is_board_option_bool \clist_map_break: } } } % 判断是否有棋子外观参数 \cs_new:Npn \__cchess_piece_option_if_in:n #1 { \bool_set_false:N \g__cchess_is_piece_option_bool \clist_map_inline:nn { piece,lower,donut,upper,shadow,box,charstroke } { \tl_if_in:nnT { #1 } { ##1 } { \bool_set_true:N \g__cchess_is_piece_option_bool \clist_map_break: } } } % 棋盘参数判断 \prg_set_conditional:Npnn \__cchess_board_option_if_in:n #1 { p, T, F, TF } { \__cchess_board_option_if_in:n { #1 } \bool_if:NTF \g__cchess_is_board_option_bool { \prg_return_true: }{ \prg_return_false: } } % 棋子参数判断 \prg_set_conditional:Npnn \__cchess_piece_option_if_in:n #1 { p, T, F, TF } { \__cchess_piece_option_if_in:n { #1 } \bool_if:NTF \g__cchess_is_piece_option_bool { \prg_return_true: }{ \prg_return_false: } } % 选项设置用户接口 \NewDocumentCommand \cchessset { m } { \IfNoValueF { #1} { \keys_set:nn { cchess } { #1 } % 有draft参数,需要重构棋子和棋盘 \tl_if_in:nnT { #1 } { draft } { % 构建棋盘 \__cchess_board_construct: % 构建红黑各9个棋子 \__cchess_pieces_construct: } \bool_if:NF \g__cchess_draft_bool { % 构建棋盘 \__cchess_board_option_if_in:nT { #1 } { \__cchess_board_construct: } % 构建红黑各9个棋子 \__cchess_piece_option_if_in:nT { #1 } { \__cchess_pieces_construct: } } } } % =============创建棋子coffins============= % 黑白棋子字符颜色及棋子颜色选择 \cs_new:Npn \__cchess_pieces_color_select:n #1 { \regex_match:NnTF \l__capital_regex { #1 } { \color_set_eq:nn { cchesspiececolor } { cchessredpiececolor } \color_set_eq:nn { upperbgboxfill } { redupperbgboxfill } }{ \color_set_eq:nn { cchesspiececolor } { cchessblkpiececolor } \color_set_eq:nn { upperbgboxfill } { blkupperbgboxfill } } } % 构建棋子盒子容器 \cs_new:Nn \__cchess_pieces_construct: { \group_begin: \prop_map_inline:Nn \c__cchess_board_pieces_alph_name_prop { % 选择颜色 \__cchess_pieces_color_select:n { ##1 } % 棋子文字 \tl_gset:Nx \l__cchess_piece_tl { ##2 } % 构建棋子盒子容器 \hcoffin_set:Nn \l__cchess_piece_coffin { \__cchess_piece_construct:N \l__cchess_piece_tl } % 缩放棋子盒子容器 \coffin_resize:Nnn \l__cchess_piece_coffin { \piecesize }{ \piecesize } % 保存结果 \coffin_gset_eq:cN { l__cchess_piece_ ##1 _coffin } \l__cchess_piece_coffin } \group_end: } % 构造带圈字符 % #1 需要处理的字符(串)变量 \cs_new:Npn \__cchess_piece_construct:N #1 { % 按指定颜色和格式构造棋子字符盒子容器 \hcoffin_gset:Nn \l__cchess_box_coffin { \bool_if:NTF \g__cchess_draft_bool { \color_select:n { cchesspiececolor } #1 }{ \color_select:n { cchesspiececolor } \tl_use:N \l__cchess_piece_char_format_tl % 笔划处理 \__cchess_pieces_stroke_construct:n { #1 } } } % 构造构造棋子字符盒子容器边框 \__cchess_single_box_construct: } % gridsize,boardtype,boardlinewd,boardlinecolor,boardbg, % piecechar,piecefont,piecetype,boxlinewd,boxcolor,redpiece,blkpiece, % lower,donut,redupper,blkupper,shadow,charstroke % 字符盒子及边框组合盒子容器构造函数 \cs_new:Npn \__cchess_single_box_construct: { \bool_if:NTF \g__cchess_draft_bool { \coffin_typeset:cnnnn { l__cchess_box_coffin } { l } { b } { 0pt } { 0pt } }{ % 绘制字符外框并拼装结果 \draw_begin: \draw_linewidth:n { \l__cchess_box_linewidth_dim } \draw_path_scope_begin: \__cchess_piece_box_type_c:n { \l__cchess_piece_box_type_tl } { 1.0 } \draw_transform_shift:n {\charboxsize / 2.0, \charboxsize / 2.0 } \draw_coffin_use:Nnn \l__cchess_box_coffin { hc } { vc } \draw_path_scope_end: \draw_end: } } % =============创建棋子占位coffins============= % 缩放空白棋子 \cs_new:Nn \__cchess_board_piece_z_resize: { \coffin_resize:Nnn \l__cchess_piece_z_coffin { \piecesize } { \piecesize } } % 缩放空白棋子 \__cchess_board_piece_z_resize: % 将棋子盒子容器布置到棋盘指定位置(用于棋谱和棋盘排版) % #1 棋子参数 % 棋子参数的形式为{{0,0}{k},{0,1}{K}},注意需要包含大括号, % 不同棋子之间用英文逗号分隔 \cs_new:Npn \__cchess_board_piece_pos_construct:n #1 { \hcoffin_gset:Nn \l__cchess_board_pieces_pos_coffin { \draw_begin: % 在四个角布置空白棋子实现占位(用于撑满棋子画布) \clist_set:Nn \l_tmpa_clist { {0, 0}{z}, {8, 0}{z}, {0, 9}{z}, {8, 9}{z}} \clist_map_inline:Nn \l_tmpa_clist { \__cchess_piece_set_handle:nn ##1 } % 在指定位置布置棋子 \clist_set:Nn \l_tmpa_clist { #1 } \clist_map_inline:Nn \l_tmpa_clist { \__cchess_piece_set_handle:nn ##1 } \draw_end: } } % =============创建棋盘背景coffin============= % 载入背景图片 \cs_new:Nn \__cchess_board_backgroud_construct: { \hcoffin_set:Nn \l__cchess_board_background_coffin { % 如果文件名不为空则载入图片,否则创建一个空盒子容器 \tl_if_empty:NTF \l__cchess_board_background_tl { \phantom{a} }{ \includegraphics{\l__cchess_board_background_tl} } } } % 组装背景图片 \cs_new:Nn \__cchess_board_assemble: { % 计算棋盘+棋子后的总宽和总高 \dim_gset:Nn \l_tmpa_dim { \coffin_wd:N \l__cchess_manual_coffin } \dim_gset:Nn \l_tmpb_dim { \__cchess_coffin_ht_plus_dp:N \l__cchess_manual_coffin } % 放大一个棋子的长度 \dim_add:Nn \l_tmpa_dim { \piecesize / 2 } \dim_add:Nn \l_tmpb_dim { \piecesize / 2 } \bool_if:NF \g__cchess_draft_bool { % 构建背景图片coffin \__cchess_board_backgroud_construct: % 缩放背景图片coffin \coffin_resize:Nnn \l__cchess_board_background_coffin { \l_tmpa_dim } { \l_tmpb_dim } } % 绘制总边框外线 \hcoffin_set:Nn \l__cchess_tmpa_coffin { \draw_begin: \draw_linewidth:n { \l__cchess_board_linewidth_dim * 2 } \draw_path_rectangle:nn { 0pt, 0pt } { \l_tmpa_dim * 0.99, \l_tmpb_dim * 0.99 } \draw_path_use_clear:n { draw } \draw_end: } % 绘制总边框内线 \hcoffin_set:Nn \l__cchess_tmpb_coffin { \draw_begin: \draw_linewidth:n { \l__cchess_board_linewidth_dim * 1 } \draw_path_rectangle:nn { 0pt, 0pt } { \l_tmpa_dim * 0.97, \l_tmpb_dim * 0.97 } \draw_path_use_clear:n { draw } \draw_end: } % 拼装结果 \hcoffin_set:Nn \l__cchess_manual_coffin { \draw_begin: \draw_path_scope_begin: \draw_transform_shift:n { \l_tmpa_dim / 2, \l_tmpa_dim / 2 } \bool_if:NF \g__cchess_draft_bool { \draw_coffin_use:Nnn \l__cchess_board_background_coffin { hc } { vc } } \draw_coffin_use:Nnn \l__cchess_tmpa_coffin { hc } { vc } \draw_coffin_use:Nnn \l__cchess_tmpb_coffin { hc } { vc } \draw_coffin_use:Nnn \l__cchess_manual_coffin { hc } { vc } \draw_path_scope_end: \draw_end: } } % =============创建棋盘coffins============= \cs_new:Nn \__cchess_board_construct: { % 按指定类型创建棋盘 \hcoffin_set:Nn \l__cchess_board_coffin { \draw_begin: \draw_linewidth:n { \l__cchess_board_linewidth_dim } \draw_path_scope_begin: \bool_if:NTF \g__cchess_draft_bool { \__cchess_board_type_c:n { x } { 1.0 } { 1.0 } }{ \__cchess_board_type_c:n { \l__cchess_board_type_tl } { 1.0 } { 1.0 } } \draw_path_scope_end: \draw_end: } % 计算棋盘总宽和总高 \dim_gset:Nn \l__cchess_board_width_dim { \coffin_wd:N \l__cchess_board_coffin } \dim_gset:Nn \l__cchess_board_height_dim { \__cchess_coffin_ht_plus_dp:N \l__cchess_board_coffin } } % 在正文中排版棋子 \cs_new:Npn \__cchess_getpiece_handle:nn #1#2 { % 构建红黑各9个棋子 % \__cchess_pieces_construct: % 设置指定格式的基字符盒子 \hbox_set:Nn \l_tmpa_box { #1 将 } % 盒子高度 \dim_set:Nn \l_tmpa_dim { \box_ht_plus_dp:N \l_tmpa_box } % 棋子高度 \dim_set:Nn \l_tmpb_dim { \__cchess_coffin_ht_plus_dp:N \l__cchess_piece_K_coffin } % 缩放棋子 \coffin_scale:cnn { l__cchess_piece_ #2 _coffin } { \dim_ratio:nn { \l_tmpa_dim } { \l_tmpb_dim } }{ \dim_ratio:nn { \l_tmpa_dim } { \l_tmpb_dim } } % 盒子深度 \dim_set:Nn \l_tmpb_dim { \box_dp:N \l_tmpa_box } % 输出盒子(下沉深度距离) \coffin_typeset:cnnnn { l__cchess_piece_ #2 _coffin } { l } { b } { 0pt } { -\l_tmpb_dim } } % 构建棋盘 \__cchess_board_construct: % 构建红黑各9个棋子 \__cchess_pieces_construct: % =============排版棋谱============= % 棋谱排版 \cs_new:Npn \__cchess_manual_output:n #1 { % 构建棋盘 % \__cchess_board_construct: % 构建红黑各9个棋子 % \__cchess_pieces_construct: % 构建棋子画布盒子容器 \__cchess_board_piece_pos_construct:n { #1 } % 将棋盘与棋子画布居中对齐后进行拼装 \hcoffin_set:Nn \l__cchess_manual_coffin { \draw_begin: \draw_path_scope_begin: \draw_transform_shift:n { \l__cchess_board_width_dim / 2, \l__cchess_board_height_dim / 2 } \draw_coffin_use:Nnn \l__cchess_board_coffin { hc } { vc } \draw_coffin_use:Nnn \l__cchess_board_pieces_pos_coffin { hc } { vc } \draw_path_scope_end: \draw_end: } % 按指定方式进行缩放 \__cchess_resize_c:n { \l__cchess_resize_method_tl } % 添加背景和外框 \__cchess_board_assemble: % 输出结果 \coffin_typeset:Nnnnn \l__cchess_manual_coffin { l }{ b } { 0pt } { 0pt } } % 排版棋盘 \cs_new:Nn \__cchess_board_output: { % 创建棋盘 % \__cchess_board_construct: % 是否需要棋子 \bool_if:NT \l__cchess_board_pieces_bool { % 构建红黑各9个棋子 % \__cchess_pieces_construct: % 创建32个棋子画布盒子容器 \__cchess_board_piece_pos_construct:n { { {0,0}{R} }, { {1,0}{H} }, { {2,0}{E} }, { {3,0}{A} }, { {4,0}{K} }, { {5,0}{A} }, { {6,0}{E} }, { {7,0}{H} }, { {8,0}{R} }, { {1,2}{C} }, { {7,2}{C} }, { {0,3}{P} }, { {2,3}{P} }, { {4,3}{P} }, { {6,3}{P} }, { {8,3}{P} }, { {0,9}{r} }, { {1,9}{h} }, { {2,9}{e} }, { {3,9}{a} }, { {4,9}{k} }, { {5,9}{a} }, { {6,9}{e} }, { {7,9}{h} }, { {8,9}{r} }, { {1,7}{c} }, { {7,7}{c} }, { {0,6}{p} }, { {2,6}{p} }, { {4,6}{p} }, { {6,6}{p} }, { {8,6}{p} } } } % 拼装结果 \hcoffin_set:Nn \l__cchess_manual_coffin { \draw_begin: \draw_path_scope_begin: \draw_transform_shift:n { \l__cchess_board_width_dim / 2, \l__cchess_board_height_dim / 2 } \draw_coffin_use:Nnn \l__cchess_board_coffin { hc } { vc } \bool_if:NT \l__cchess_board_pieces_bool { \draw_coffin_use:Nnn \l__cchess_board_pieces_pos_coffin { hc } { vc } } \draw_path_scope_end: \draw_end: } % 按指定方式缩放 \__cchess_resize_c:n { \l__cchess_resize_method_tl } % 添加背景和外框 \__cchess_board_assemble: % 输出结果 \coffin_typeset:Nnnnn \l__cchess_manual_coffin { l }{ b } { 0pt } { 0pt } } % 设置正则匹配函数变体函数 \cs_generate_variant:Nn \regex_match:NnT { NV } \cs_generate_variant:Nn \regex_match:NnF { NV } % 利用正则匹配和属性表, % 将字母或数字表示的棋子坐标转换为数字表示 \cs_new:Npn \__cchess_piece_set_handle:nn #1#2 { \clist_set:Nn \l_tmpa_clist { #1 } \clist_pop:NN \l_tmpa_clist \l_tmpa_tl \clist_pop:NN \l_tmpa_clist \l_tmpb_tl % 判断输入合法性 \clist_if_in:NVF \c__cchess_pos_x_index_clist \l_tmpa_tl { \msg_error:nnx { cchess } { piecename-exists } { \l_tmpa_tl } } \clist_if_in:NVF \c__cchess_pos_y_index_clist \l_tmpb_tl { \msg_error:nnx { cchess } { piecename-exists } { \l_tmpb_tl } } \clist_if_in:NnF \c__cchess_pieces_name_clist { #2 } { \msg_error:nnx { cchess } { piecename-exists } { #2 } } % 转换坐标为数字 \regex_match:NVT \l__alph_regex \l_tmpa_tl { \prop_get:NVN \c__cchess_board_pos_alph_num_prop \l_tmpa_tl \l_tmpa_tl } \regex_match:NVT \l__alph_regex \l_tmpb_tl { \prop_get:NVN \c__cchess_board_pos_alph_num_prop \l_tmpb_tl \l_tmpb_tl } % 用数字坐标定位布置棋子 \__cchess_piece_set:VVn \l_tmpa_tl \l_tmpb_tl { #2 } } % 在指定位置布置棋子 % #1 x方向数字型坐标值(0-8) % #2 y方向数字型坐标值(0-9) % #3 棋子名称(单英文字母) \cs_new:Npn \__cchess_piece_set:nnn #1#2#3 { \draw_path_scope_begin: \draw_transform_shift:n { \gridsize * #1, \gridsize * #2 } \draw_coffin_use:cnn { l__cchess_piece_ #3 _coffin } { hc } { vc } \draw_path_scope_end: } \cs_generate_variant:Nn \__cchess_piece_set:nnn {VV} % ====================================================== % ===采用棋子替换方式创建棋子画布coffin(用于打谱排版)=== % ====================================================== % 缩放占棋子盒子容器 \cs_new:Nn \__cchess_board_pieces_resize: { % 空白棋子 \coffin_resize:Nnn \l__cchess_board_piece_z_coffin { \piecesize } { \piecesize } % 其它棋子,按行(a-i)列(a-j)编号命名。 \clist_map_inline:Nn \c__cchess_board_pos_x_clist { \clist_map_inline:Nn \c__cchess_board_pos_y_clist { \coffin_resize:cnn { l__cchess_board_piece_ ##1 _ ####1 _coffin } { \piecesize } { \piecesize } } } } % 创建字母行列编号命名棋子的占位棋子画布 \cs_new:Nn \__cchess_board_pieces_seat: { % 缩放占位棋子 \__cchess_board_pieces_resize: % 利用双重循环创建棋子画布 \hcoffin_gset:Nn \l__cchess_board_pieces_pos_coffin { \draw_begin: \int_zero:N \l_tmpa_int % 扫描a-i横向位置编号列表 \clist_map_inline:Nn \c__cchess_board_pos_x_clist { \int_zero:N \l_tmpb_int % 扫描a-j纵向位置编号列表 \clist_map_inline:Nn \c__cchess_board_pos_y_clist { \draw_path_scope_begin: % 坐标平移 \draw_transform_shift:n { \gridsize * \l_tmpa_int, \gridsize * \l_tmpb_int } % 布置棋子 \draw_coffin_use:cnn { l__cchess_board_piece_ ##1 _ ####1 _coffin } { hc } { vc } \draw_path_scope_end: \int_incr:N \l_tmpb_int } \int_incr:N \l_tmpa_int } \draw_end: } } % 棋子画布棋子替换句柄函数 % 利用正则匹配和属性表, % 将字母或数字表示的棋子坐标转换为字母表示 \cs_new:Npn \__cchess_piece_replace_handle:nn #1#2 { \clist_set:Nn \l_tmpa_clist { #1 } \clist_pop:NN \l_tmpa_clist \l_tmpa_tl \clist_pop:NN \l_tmpa_clist \l_tmpb_tl % 判断输入合法性 \clist_if_in:NVF \c__cchess_pos_x_index_clist \l_tmpa_tl { \msg_error:nnx { cchess } { piecename-exists } { \l_tmpa_tl } } \clist_if_in:NVF \c__cchess_pos_y_index_clist \l_tmpb_tl { \msg_error:nnx { cchess } { piecename-exists } { \l_tmpb_tl } } \clist_if_in:NnF \c__cchess_pieces_name_clist { #2 } { \msg_error:nnx { cchess } { piecename-exists } { #2 } } % 转换坐标为字母 \regex_match:NVT \l__digit_regex \l_tmpa_tl { \prop_get:NVN \c__cchess_board_pos_num_alph_prop \l_tmpa_tl \l_tmpa_tl } \regex_match:NVT \l__digit_regex \l_tmpb_tl { \prop_get:NVN \c__cchess_board_pos_num_alph_prop \l_tmpb_tl \l_tmpb_tl } % 用字母坐标定位布置棋子 \__cchess_piece_replace:VVn \l_tmpa_tl \l_tmpb_tl { #2 } } % 棋子占位替换函数 % #1 横向字符型坐标值(a-i) % #2 纵向字符型坐标值(a-j) % #3 棋子名称(单英文字母) \cs_new:Npn \__cchess_piece_replace:nnn #1#2#3 { \coffin_gset_eq:cc { l__cchess_board_piece_ #1 _ #2 _coffin } { l__cchess_piece_ #3 _coffin } } \cs_generate_variant:Nn \__cchess_piece_replace:nnn {VV} % 棋子删除句柄函数 % 利用正则匹配和属性表, % 将字母或数字表示的棋子坐标转换为字母表示 \cs_new:Npn \__cchess_piece_remove_handle:n #1 { \clist_set:Nn \l_tmpa_clist { #1 } \clist_pop:NN \l_tmpa_clist \l_tmpa_tl \clist_pop:NN \l_tmpa_clist \l_tmpb_tl % 判断输入合法性 \clist_if_in:NVF \c__cchess_pos_x_index_clist \l_tmpa_tl { \msg_error:nnx { cchess } { piecename-exists } { \l_tmpa_tl } } \clist_if_in:NVF \c__cchess_pos_y_index_clist \l_tmpb_tl { \msg_error:nnx { cchess } { piecename-exists } { \l_tmpb_tl } } % 转换坐标为字母 \regex_match:NVT \l__digit_regex \l_tmpa_tl { \prop_get:NVN \c__cchess_board_pos_num_alph_prop \l_tmpa_tl \l_tmpa_tl } \regex_match:NVT \l__digit_regex \l_tmpb_tl { \prop_get:NVN \c__cchess_board_pos_num_alph_prop \l_tmpb_tl \l_tmpb_tl } % 用字母坐标定位布置棋子 \__cchess_piece_remove:VV \l_tmpa_tl \l_tmpb_tl } % 棋子删除函数 % #1 横向字符型坐标值(a-i) % #2 纵方向字符型坐标值(a-j) % #3 棋子名称(单英文字母) \cs_new:Npn \__cchess_piece_remove:nn #1#2 { \coffin_gset_eq:cN { l__cchess_board_piece_ #1 _ #2 _coffin } \l__cchess_board_piece_z_coffin } \cs_generate_variant:Nn \__cchess_piece_remove:nn {VV} % 棋子移动句柄函数 % 利用正则匹配和属性表, % 将字母或数字表示的棋子坐标转换为字母表示 \cs_new:Npn \__cchess_piece_move_handle:nnn #1#2#3 { \clist_set:Nn \l_tmpa_clist { #2 } \clist_pop:NN \l_tmpa_clist \l_tmpa_tl \clist_pop:NN \l_tmpa_clist \l_tmpb_tl \clist_set:Nn \l_tmpa_clist { #3 } \clist_pop:NN \l_tmpa_clist \l_tmpc_tl \clist_pop:NN \l_tmpa_clist \l_tmpd_tl % 判断输入合法性 \clist_if_in:NVF \c__cchess_pos_x_index_clist \l_tmpa_tl { \msg_error:nnx { cchess } { piecename-exists } { \l_tmpa_tl } } \clist_if_in:NVF \c__cchess_pos_y_index_clist \l_tmpb_tl { \msg_error:nnx { cchess } { piecename-exists } { \l_tmpb_tl } } \clist_if_in:NVF \c__cchess_pos_x_index_clist \l_tmpc_tl { \msg_error:nnx { cchess } { piecename-exists } { \l_tmpc_tl } } \clist_if_in:NVF \c__cchess_pos_y_index_clist \l_tmpd_tl { \msg_error:nnx { cchess } { piecename-exists } { \l_tmpd_tl } } \clist_if_in:NnF \c__cchess_pieces_name_clist { #1 } { \msg_error:nnx { cchess } { piecename-exists } { #1 } } % 转换坐标为字母 \regex_match:NVT \l__digit_regex \l_tmpa_tl { \prop_get:NVN \c__cchess_board_pos_num_alph_prop \l_tmpa_tl \l_tmpa_tl } \regex_match:NVT \l__digit_regex \l_tmpb_tl { \prop_get:NVN \c__cchess_board_pos_num_alph_prop \l_tmpb_tl \l_tmpb_tl } \regex_match:NVT \l__digit_regex \l_tmpc_tl { \prop_get:NVN \c__cchess_board_pos_num_alph_prop \l_tmpc_tl \l_tmpc_tl } \regex_match:NVT \l__digit_regex \l_tmpd_tl { \prop_get:NVN \c__cchess_board_pos_num_alph_prop \l_tmpd_tl \l_tmpd_tl } % 用字母坐标定位布置棋子 \__cchess_piece_move:VVVVn \l_tmpa_tl \l_tmpb_tl \l_tmpc_tl \l_tmpd_tl { #1 } } % 棋子移动函数 % #1 原位置横向字符型坐标值(a-i) % #2 原位置纵向字符型坐标值(a-j) % #3 新位置横向字符型坐标值(a-i) % #4 新位置纵向字符型坐标值(a-j) % #5 棋子名称(单英文字母) \cs_new:Npn \__cchess_piece_move:nnnnn #1#2#3#4#5 { % 删除原位置棋子 \__cchess_piece_remove:nn { #1 } { #2 } % 在新位置布置棋子 \__cchess_piece_replace:nnn { #3 } { #4 } { #5 } % 生成打谱棋谱记录 \bool_if:NT \l__cchess_with_setman_bool { \__cchess_piece_manual_str_construct:nnnnn { #1 }{ #2 }{ #3 }{ #4 }{ #5 } } } \cs_generate_variant:Nn \__cchess_piece_move:nnnnn {VVVV} % 生成打谱棋谱记录 % TODO:暂未实现纵向同类棋子前后判断 % #1 原位置横向字符型坐标值(a-i) % #2 原位置纵向字符型坐标值(a-j) % #3 新位置横向字符型坐标值(a-i) % #4 新位置纵向字符型坐标值(a-j) % #5 棋子名称(单英文字母) \cs_new:Npn \__cchess_piece_manual_str_construct:nnnnn #1#2#3#4#5 { % 将字符坐标数据转换为整数坐标 \prop_get:NnN \c__cchess_board_pos_alph_num_prop { #1 } \l_tmpa_tl \prop_get:NnN \c__cchess_board_pos_alph_num_prop { #2 } \l_tmpb_tl \prop_get:NnN \c__cchess_board_pos_alph_num_prop { #3 } \l_tmpc_tl \prop_get:NnN \c__cchess_board_pos_alph_num_prop { #4 } \l_tmpd_tl \int_set:Nn \l_tmpa_int { \l_tmpa_tl } \int_set:Nn \l_tmpb_int { \l_tmpb_tl } \int_set:Nn \l_tmpc_int { \l_tmpc_tl } \int_set:Nn \l_tmpd_int { \l_tmpd_tl } % 行棋分析 \int_compare:nNnTF { \l_tmpc_int } = { \l_tmpa_int } { % 纵向移动 \int_compare:nNnTF { \l_tmpd_int } > { \l_tmpb_int } { % 坐标向上 \int_set:Nn \l_tmpe_int { \l_tmpd_int - \l_tmpb_int } \tl_set:Nx \l_tmpe_tl { \int_use:N \l_tmpe_int } \regex_match:NnTF \l__capital_regex { #5 } { % 红棋 \prop_get:NnN \c__cchess_board_pieces_alph_name_prop { #5 } \l_tmpa_tl \prop_get:NnN \c__cchess_board_red_x_idx_prop { #1 } \l_tmpb_tl \prop_get:NVN \c__cchess_board_pos_arabic_zh_prop \l_tmpe_tl \l_tmpc_tl \clist_put_right:Nx \l__cchess_manual_clist { \l_tmpa_tl \l_tmpb_tl 进 \l_tmpc_tl } }{ % 黑棋 \prop_get:NnN \c__cchess_board_pieces_alph_name_prop { #5 } \l_tmpa_tl \prop_get:NnN \c__cchess_board_black_x_idx_prop { #1 } \l_tmpb_tl \clist_put_right:Nx \l__cchess_manual_clist { \l_tmpa_tl \l_tmpb_tl 退 \int_use:N \l_tmpe_int } } }{ % 坐标向下 \int_set:Nn \l_tmpe_int { \l_tmpb_int - \l_tmpd_int } \tl_set:Nx \l_tmpe_tl { \int_use:N \l_tmpe_int } \regex_match:NnTF \l__capital_regex { #5 } { % 红棋 \prop_get:NnN \c__cchess_board_pieces_alph_name_prop { #5 } \l_tmpa_tl \prop_get:NnN \c__cchess_board_red_x_idx_prop { #1 } \l_tmpb_tl \prop_get:NVN \c__cchess_board_pos_arabic_zh_prop \l_tmpe_tl \l_tmpc_tl \clist_put_right:Nx \l__cchess_manual_clist { \l_tmpa_tl \l_tmpb_tl 退 \l_tmpc_tl } }{ % 黑棋 \prop_get:NnN \c__cchess_board_pieces_alph_name_prop { #5 } \l_tmpa_tl \prop_get:NnN \c__cchess_board_black_x_idx_prop { #1 } \l_tmpb_tl \clist_put_right:Nx \l__cchess_manual_clist { \l_tmpa_tl \l_tmpb_tl 进 \int_use:N \l_tmpe_int } } } }{ % 非纵向移动 \int_compare:nNnTF { \l_tmpd_int } = { \l_tmpb_int } { % 水平移动 \regex_match:NnTF \l__capital_regex { #5 } { % 黑棋 \prop_get:NnN \c__cchess_board_pieces_alph_name_prop { #5 } \l_tmpa_tl \prop_get:NnN \c__cchess_board_red_x_idx_prop { #1 } \l_tmpb_tl \prop_get:NnN \c__cchess_board_red_x_idx_prop { #3 } \l_tmpc_tl \clist_put_right:Nx \l__cchess_manual_clist { \l_tmpa_tl \l_tmpb_tl 平 \l_tmpc_tl } }{ % 红棋 \prop_get:NnN \c__cchess_board_pieces_alph_name_prop { #5 } \l_tmpa_tl \prop_get:NnN \c__cchess_board_black_x_idx_prop { #1 } \l_tmpb_tl \prop_get:NnN \c__cchess_board_black_x_idx_prop { #3 } \l_tmpc_tl \clist_put_right:Nx \l__cchess_manual_clist { \l_tmpa_tl \l_tmpb_tl 平 \l_tmpc_tl } } }{ % 非纵非横向移动 \int_compare:nNnTF { \l_tmpd_int } > { \l_tmpb_int } { % 纵向向上 \regex_match:NnTF \l__capital_regex { #5 } { % 红棋 \prop_get:NnN \c__cchess_board_pieces_alph_name_prop { #5 } \l_tmpa_tl \prop_get:NnN \c__cchess_board_red_x_idx_prop { #1 } \l_tmpb_tl \prop_get:NnN \c__cchess_board_red_x_idx_prop { #3 } \l_tmpc_tl \clist_put_right:Nx \l__cchess_manual_clist { \l_tmpa_tl \l_tmpb_tl 进 \l_tmpc_tl } }{ % 黑棋 \prop_get:NnN \c__cchess_board_pieces_alph_name_prop { #5 } \l_tmpa_tl \prop_get:NnN \c__cchess_board_black_x_idx_prop { #1 } \l_tmpb_tl \prop_get:NnN \c__cchess_board_black_x_idx_prop { #3 } \l_tmpc_tl \clist_put_right:Nx \l__cchess_manual_clist { \l_tmpa_tl \l_tmpb_tl 退 \l_tmpc_tl } } }{ % 纵向向下 \regex_match:NnTF \l__capital_regex { #5 } { % 红棋 \prop_get:NnN \c__cchess_board_pieces_alph_name_prop { #5 } \l_tmpa_tl \prop_get:NnN \c__cchess_board_red_x_idx_prop { #1 } \l_tmpb_tl \prop_get:NnN \c__cchess_board_red_x_idx_prop { #3 } \l_tmpc_tl \clist_put_right:Nx \l__cchess_manual_clist { \l_tmpa_tl \l_tmpb_tl 退 \l_tmpc_tl } }{ % 黑棋 \prop_get:NnN \c__cchess_board_pieces_alph_name_prop { #5 } \l_tmpa_tl \prop_get:NnN \c__cchess_board_black_x_idx_prop { #1 } \l_tmpb_tl \prop_get:NnN \c__cchess_board_black_x_idx_prop { #3 } \l_tmpc_tl \clist_put_right:Nx \l__cchess_manual_clist { \l_tmpa_tl \l_tmpb_tl 进 \l_tmpc_tl } } } } } } \cs_generate_variant:Nn \__cchess_piece_manual_str_construct:nnnnn {VVVV} % 打谱环境前处理函数 % #1 打谱命令 \cs_new:Npn \__cchess_setcchessman_pre_setup:n #1 { % 构建棋盘 % \__cchess_board_construct: % 构建红黑各9个棋子 % \__cchess_pieces_construct: % 删除环境中的代码中的空白 \tl_set:Nn \l_tmpa_tl { #1 } \tl_remove_all:Nn \l_tmpa_tl {~} % 执行环境中的代码 \tl_use:N \l_tmpa_tl } % 定义\label命令的变体函数 %\label { #1 } \cs_set_eq:NN \__cchess_setman_label:n \label \cs_generate_variant:Nn \__cchess_setman_label:n { x } % 打谱环境后处理函数 \cs_new:Nn \__cchess_setcchessman_post_setup: { % 布置棋子 \__cchess_board_pieces_seat: % 将棋盘与打谱结果盒子容器居中对齐后进行拼装 \hcoffin_set:Nn \l__cchess_manual_coffin { \draw_begin: \draw_path_scope_begin: \draw_transform_shift:n { \l__cchess_board_width_dim / 2, \l__cchess_board_height_dim / 2 } \draw_coffin_use:Nnn \l__cchess_board_coffin { hc } { vc } \draw_coffin_use:Nnn \l__cchess_board_pieces_pos_coffin { hc } { vc } \draw_path_scope_end: \draw_end: } % 缩放拼装结果 \__cchess_resize_c:n { \l__cchess_resize_method_tl } % 添加背景和外框 \__cchess_board_assemble: % 星号环境需要输出打谱记录 \bool_if:NT \l__cchess_with_setman_bool { % 递增计数器 \refstepcounter{setman} % 设置label标签 \__cchess_setman_label:x { \l__cchess_setman_label_tl } % 构造临时文件 \iow_open:Nn \g_tmpa_iow { \c_sys_jobname_str\l__cchess_setman_label_tl\thesetman .man } % 遍历打谱记录列表,输出打谱记录到临时文件 \bool_until_do:nn { \clist_if_empty_p:N \l__cchess_manual_clist } { \clist_pop:NN \l__cchess_manual_clist \l_tmpa_tl \tl_set:Nx \l_tmpb_tl {\l_tmpa_tl} \iow_now:Nx \g_tmpa_iow { \l_tmpb_tl } } % 关闭文件 \iow_close:N \g_tmpa_iow } % 输出结果盒子容器 \coffin_typeset:Nnnnn \l__cchess_manual_coffin { l }{ b } { 0pt } { 0pt } } % 参考雾月的回复:https://ask.latexstudio.net/ask/question/7430.html % LaTeX3 并未定义 \use_i:nnnnn \cs_set:Npn \use_i:nnnnn #1#2#3#4#5 {#1} % 打谱棋谱排版描述处理 \cs_new:Npn \__cchess_setman_print:n #1 { % 根据棋谱label构建文件名 \cs_if_exist:cTF { r@#1 } { % 这一步是得到 ref,它保存在 \r@#1 中。 % \r@#1 有两项,当使用 hyperref 时, % \r@#1 有 5 项,这里使用 \empty 统一解决 \tl_set:Nx \l_tmpa_tl { \c_sys_jobname_str #1 \exp_args:NNc \exp_after:wN \use_i:nnnnn { r@ #1 } \c_empty_tl \c_empty_tl \c_empty_tl .man } % 打开文件读取数据并输出结果 \ior_open:NnTF \g_tmpb_ior { \l_tmpa_tl } { % 循环计数 \int_set:Nn \l_tmpa_int { 1 } % 循环读取一行棋谱 \ior_str_map_variable:NNn \g_tmpb_ior \l_tmpb_str { % 转换为token \tl_set_rescan:Nno \l_tmpb_tl { \char_set_catcode_letter:N \_ \char_set_catcode_letter:N : }{ \l_tmpb_str } % 输出结果 \tl_use:N \l_tmpb_tl % 根据每行步数确定输出\quad或是\par \int_set:Nn \l_tmpb_int { \int_mod:nn { \l_tmpa_int } { \l__cchess_mans_per_line_int } } \int_compare:nNnTF { \l_tmpb_int } = { 0 } { \par } { \quad } \int_incr:N \l_tmpa_int } } { \msg_error:nnx { cchess } { file-not-found } { \l_tmpa_tl } } % 关闭文件 \iow_close:N \g_tmpa_ior }{ \G@refundefinedtrue }% 引用未定义 } \endinput