%\iffalse meta-comment %Copyright (c) 2022 Peter Rowlett % %Permission is hereby granted, free of charge, to any person obtaining a copy %of this software and associated documentation files (the "Software"), to deal %in the Software without restriction, including without limitation the rights %to use, copy, modify, merge, publish, distribute, sublicense, and/or sell %copies of the Software, and to permit persons to whom the Software is %furnished to do so, subject to the following conditions: % %The above copyright notice and this permission notice shall be included in all %copies or substantial portions of the Software. % %THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR %IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, %FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE %AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER %LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, %OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE %SOFTWARE. %\fi %\section{Background} % %\lstinline|nimsticks| is a package for \LaTeX{} that draws sticks for representating games of multi-pile Nim. % %Nim objects could be anything, of course, but conventionally sticks or stones are used. There are various types of dot in LaTeX that might look like stones, but somehow a line of dots didn't seem satisfactory. There are various ways to draw a line (e.g. just typing IIIII), including some tally markers (e.g. in hhcount). My problem with these (call me picky) is that they are all identical lines, and a `heap' of them just looks very organised. Really, I want a set of lines that looks like someone just threw them into heaps (though probably without crossings for the avoidance of ambiguity). % %The way this works is it draws a thick vertical line in TikZ with a little wobble added so each one doesn't look extremely well-lined-up with its neighbour, achieved by adding or subtracting a small random number to the top and bottom coordinate. There are various built-in options to customise the size and colour of the sticks, and flexibility to draw heaps of different objects. % %N.B. The precise look of example output in this document is affected by random wobble in the sticks. % %\section{Basic usage} % %\subsection{Draw a game of multi-pile Nim} % %For example, the input \lstinline!\nimgame{5,3,4}! will produce output like this: \nimgame{5,3,4} % %This is designed to look like a 3-pile Nim game with 5 sticks in the first pile (or heap), 3 in the second and 4 in the third. % %\lstinline|\nimgame| will happily work with one heap, so for example the input \lstinline!\nimgame{7}! will produce output like this: \nimgame{7} % %The command \lstinline|\nimgame| presents the Nim game as its own paragraph with \lstinline!\centering!. An optional flag \lstinline|inline| can be used to produce the Nim game inline without the \lstinline|\centering|. For example, the command \lstinline!\nimgame[inline]{5,3,4}! will produce outline like this: \nimgame[inline]{5,3,4} % %\subsection{Draw a single Nim stick} % %It is likely the user will want to use \lstinline|\nimgame| and not \lstinline|\drawnimstick| directly, but the input \lstinline|\drawnimstick| will produce output like this: \reinitrand[first=-100,last=100,seed=256]\drawnimstick % %\section{Customisation} % %\subsection{Colour} % %A command \lstinline|\setnimstickcolour{colour}| is used to set the colour of the sticks, by default black. The input \lstinline|colour| can be any named colour defined in the document. % %\begin{verbatim}\nimgame{3,4,5} % %\setnimstickcolour{blue}\nimgame{3,4,5} % %\setnimstickcolour{magenta}\nimgame{3,4,5} % %\definecolor{lightcornflowerblue}{rgb}{0.6, 0.81, 0.93} % from https://latexcolor.com/ %\setnimstickcolour{lightcornflowerblue}\nimgame{3,4,5}\end{verbatim} % %\nimgame{3,4,5} % %\setnimstickcolour{blue}\nimgame{3,4,5} % %\setnimstickcolour{magenta}\nimgame{3,4,5} % %\definecolor{lightcornflowerblue}{rgb}{0.6, 0.81, 0.93} %\setnimstickcolour{lightcornflowerblue}\nimgame{3,4,5} % %\setnimstickcolour{black} % %\section{Size} % %\subsection{Basic size configuration} % %\lstinline|\nimgame| and \lstinline|\drawnimstick| respond to the current text size, as demonstrated below. This is because their size is defined in ex, with the default height of a stick 3.3ex (roughly twice the size of a capital letter in the current font). % %\begin{tabular}{cc} % \tiny tiny: & \tiny\nimgame{3,4,5}\\ % \scriptsize scriptsize: & \scriptsize\nimgame{3,4,5}\\ % \footnotesize footnotesize: & \footnotesize\nimgame{3,4,5}\\ % \small small: & \small\nimgame{3,4,5}\\ % \normalsize normalsize: & \normalsize\nimgame{3,4,5}\\ % \large large: & \large\nimgame{3,4,5}\\ % \Large Large: & \Large\nimgame{3,4,5}\\ % \LARGE LARGE: & \LARGE\nimgame{3,4,5}\\ % \huge huge: & \huge\nimgame{3,4,5}\\ % \Huge Huge: & \Huge\nimgame{3,4,5}\\ %\end{tabular} % %\subsection{Advanced size configuration} % %The size can be further customised by a command \lstinline|\setnimscale{num}|. This controls the height of the sticks, their thickness, the gaps between sticks, the gaps between heaps and the size of the wobble. % %Usage is like \lstinline|\setnimscale{2}\nimgame{3,4,5}| % %For example: % %\begin{tabular}{cc} % \textbf{Nim scale} & \lstinline|\normalsize| \textbf{game}\\ % 0.5: & \setnimscale{0.5}\nimgame{3,4,5}\\ % 0.675: & \setnimscale{0.675}\nimgame{3,4,5}\\ % 1: & \setnimscale{1}\nimgame{3,4,5}\\ % 1.5: & \setnimscale{1.5}\nimgame{3,4,5}\\ % 2: & \setnimscale{2}\nimgame{3,4,5}\\ % 4: & \setnimscale{4}\nimgame{3,4,5}\\ %\end{tabular} %\setnimscale{1} % % %\section{Advanced use} % %\subsection{Changing the look of the Nim sticks/stones/etc.} % %There is a command \lstinline|\onenimstick| that includes only the TikZ code for drawing a single Nim stick. This can be redefined to draw different objects as Nim sticks using in principle arbitrary TikZ code. % %\lstinline|\onenimstick| is called from within a \lstinline|tikzpicture| environment. % %You have three randomisation parameters available to you: \begin{itemize} % \item \lstinline|\topx| and \lstinline|\botx|: small random numbers which are in the range \(-0.1\) to \(0.1\) (for default scale \lstinline|\normalsize| heaps). % \item \lstinline|\lift|: small random number which is in the range \(0\) to \(0.2\) (for default scale \lstinline|\normalsize| heaps). %\end{itemize} % %\subsubsection{Examples} % %\begin{enumerate} % \item Here we draw each stick as a little circle (to look like stones), with a little vertical \lstinline|\lift| to make them sit irregularly. % % \begin{verbatim}\renewcommand{\onenimstick}{% % \node[draw,black,fill=gray,circle] at (0,\lift) {}; %} %\nimgame{3,4,5} % %\nimgame{5,4,2,3}\end{verbatim} % % \renewcommand{\onenimstick}{% % \node[draw,black,fill=gray,circle] at (0,\lift) {}; % } % % \nimgame{3,4,5} % % \nimgame{5,4,2,3} % % \item Here we draw each stick as a little matchstick, with a little vertical \lstinline|\lift| to make them sit irregularly. % % \begin{verbatim}% Colours from https://latexcolor.com/ %\definecolor{goldenrod}{rgb}{0.85, 0.65, 0.13} %\definecolor{indianred}{rgb}{0.8, 0.36, 0.36} %\renewcommand{\onenimstick}{% % \draw[goldenrod,fill=goldenrod,rotate=\topx*40] (0,\lift) rectangle (0.14,1+\lift); % \draw[indianred,fill=indianred,rotate=\topx*40] (0.07,1+\lift) ellipse (0.1 and 0.2); %} %\nimgame{3,4,5} % %\nimgame{5,4,2,3}\end{verbatim} % % \definecolor{goldenrod}{rgb}{0.85, 0.65, 0.13} % \definecolor{indianred}{rgb}{0.8, 0.36, 0.36} % \renewcommand{\onenimstick}{% % \draw[goldenrod,fill=goldenrod,rotate=\topx*40] (0,\lift) rectangle (0.14,1+\lift); % \draw[indianred,fill=indianred,rotate=\topx*40] (0.07,1+\lift) ellipse (0.1 and 0.2); % } % % \nimgame{3,4,5} % % \nimgame{5,4,2,3} % % \item To demonstrate arbitrary drawing, here each item in the Nim heap is a little green rectangle, with size randomised using \lstinline|\topx| and \lstinline|\botx|, with a little vertical \lstinline|\lift| to make them sit irregularly. % % \begin{verbatim}\renewcommand{\onenimstick}{% % \draw[very thick,draw,fill=green] (0,\lift) rectangle (\topx+0.5,\botx+1+\lift); %} %\nimgame{3,4,5} % %\nimgame{5,4,2,3}\end{verbatim} % % \renewcommand{\onenimstick}{% % \draw[very thick,draw,fill=green] (0,\lift) rectangle (\topx+0.5,\botx+1+\lift); % } % % \nimgame{3,4,5} % % \nimgame{5,4,2,3} % % \item And, just to get silly: % % \begin{verbatim}% Colours from https://latexcolor.com/ %\definecolor{coolblack}{rgb}{0.0, 0.18, 0.39} %\definecolor{arylideyellow}{rgb}{0.91, 0.84, 0.42} %\renewcommand{\onenimstick}{% % \node[draw,coolblack,fill=arylideyellow,rotate=90+\topx*60,anchor=north,rounded % corners=0.5ex] at (\topx,\botx) {\(e^{i\pi} + 1 = 0\)}; %} %\nimgame{3,4,5}\bigskip\end{verbatim} % % \definecolor{coolblack}{rgb}{0.0, 0.18, 0.39} % \definecolor{arylideyellow}{rgb}{0.91, 0.84, 0.42} % \renewcommand{\onenimstick}{% % \node[draw,coolblack,fill=arylideyellow,rotate=90+\topx*60,anchor=north,rounded corners=0.5ex] at (\topx,\botx) {\(e^{i\pi} + 1 = 0\)}; % } % {\footnotesize \nimgame{3,4,5} % % \nimgame{5,4,2,3}} % % \renewcommand{\onenimstick}{\draw[very thick,\nimstickcolour] (\topx,0ex) -- (\botx,\nimstickheight ex);} %\end{enumerate} % %\subsection{Creating the same randomisation twice} % %The randomisation is done with \lstinline|lcg| and you can set the seed using \lstinline|\reinitrand| from that package. The seed is supposed to be a number from \(1\) to \(2^{31} - 1\), otherwise the package will use a combination of the time, page number and line number to make the seed. So if you reset the randomisation to the same seed before running \lstinline|\drawnimstick| or \lstinline|\nimgame| you'll get the same look to the sticks. % %\subsubsection{Examples} % %\begin{enumerate} % \item Here we generate the same Nim pile twice with exact reproduction of the randomisation. The first pair of Nim games (without \lstinline|\reinitrand|) appear different; the second pair of Nim games appear identical because \lstinline|\reinitrand[first=-100,last=100,seed=1]| is used to reset the randomisation to the same point before each is drawn. Different seeds can be used if there are multiple sets of Nim games that require consistent looks. % % \begin{verbatim}\nimgame{3,4,5} % %\nimgame{3,4,5} % %\hrule % %\reinitrand[first=-100,last=100,seed=1] %\nimgame{3,4,5} % %\reinitrand[first=-100,last=100,seed=1] %\nimgame{3,4,5}\end{verbatim} % % \nimgame{3,4,5} % % \nimgame{3,4,5} % % \hrule % % \reinitrand[first=-100,last=100,seed=1] % \nimgame{3,4,5} % % \reinitrand[first=-100,last=100,seed=1] % \nimgame{3,4,5} % % \item Here we use nimsticks within Beamer with a reveal slide using \lstinline|\only|. On the first slide a Nim game is produced and when the slide is progressed to reveal ``Text'' the Nim sticks all move. On the second slide the Nim sticks do not move when ``Text'' is revealed. % % \begin{verbatim}\documentclass{beamer} %\usepackage{nimsticks} %\begin{document} %\begin{frame} % \nimgame{2,3,4} \only<2>{Text} %\end{frame} %\begin{frame} % \reinitrand[first=-100,last=100,seed=123]\nimgame{2,3,4} \only<2>{Text} %\end{frame} %\end{document}\end{verbatim} % % \item Here two pairs of Nim games are reproduced. Games 1 and 3 are identical using \lstinline|seed=1|, and games 2 and 4 are identical using \lstinline|seed=2|. % % \begin{verbatim}Game 1: \reinitrand[first=-100,last=100,seed=1]\nimgame{5,8,1,4} % %Game 2: \reinitrand[first=-100,last=100,seed=2]\nimgame{2,3} % %Game 3: \reinitrand[first=-100,last=100,seed=1]\nimgame{5,8,1,4} % %Game 4: \reinitrand[first=-100,last=100,seed=2]\nimgame{2,3}\end{verbatim} % % Game 1: \reinitrand[first=-100,last=100,seed=1]\nimgame{5,8,1,4} % % Game 2: \reinitrand[first=-100,last=100,seed=2]\nimgame{2,3} % % Game 3: \reinitrand[first=-100,last=100,seed=1]\nimgame{5,8,1,4} % % Game 4: \reinitrand[first=-100,last=100,seed=2]\nimgame{2,3} % %\end{enumerate} % %\section{Warnings} % %There is no limit in the code to the number of piles or the number in a pile, but this code doesn't do anything to cope when line breaks start happening, and presumably there is a computational limit. % %In principle, if you add lots of piles it will just wrap onto multiple lines, though it will start to look less clear. For example, the input\\ %\lstinline!\nimgame{1,2,3,4,5,6,7,8,9,10,9,8,7,6,5,4,3,2,1}!\\ %will produce the output: %\nimgame{1,2,3,4,5,6,7,8,9,10,9,8,7,6,5,4,3,2,1} %Similarly, if you have a lot of sticks in the same heap, it will wrap and look confusing, for example the input \lstinline!\nimgame{128}! will produce the output: %\nimgame{256} % % %\section{Changes to usage or output} % % (for full change log, see GitHub \lstinline|README.md|) % % \begin{itemize} % \item v2.0.1: documentation tweaks. % \item v2.0: rewrite, now based on ex and with options to customise size and colour, though basic usage should remain the same. More detailed documentation. Fixed a bug in v1.2 where a block display \lstinline|\nimgame| didn't start itself in a new paragraph. % \item v1.2: \begin{itemize} % \item switched \lstinline|\begin{center}| to \lstinline|\centering| (because the former doesn't work in \lstinline|standalone| documents and the latter doesn't add vertical space); % \item removed some whitespace that appeared to the right of the last heap. % \end{itemize} % \item v1.1: added option to make inline Nim game. %\end{itemize} %\iffalse %<*documentation> \documentclass{article} \usepackage{nimsticks} \usepackage{doc} \usepackage{listings} \lstset{basicstyle=\ttfamily\footnotesize,commentstyle=\color{white},language=TeX} \title{nimsticks v2.0.1} \author{Peter Rowlett} \begin{document} \maketitle \DocInput{nimsticks.dtx} \end{document} % %\fi %\iffalse %<*nimsticks> \ProvidesPackage{nimsticks}[2022/08/14 nimsticks 2.0.1] \RequirePackage[first=-100,last=100,seed=0]{lcg} \RequirePackage{tikz} \RequirePackage{etoolbox} \@ifundefined{drawnimstick}{} {\PackageWarning{nimsticks}{Command `drawnimstick' already defined}} \@ifundefined{nimgame}{} {\PackageWarning{nimsticks}{Command `nimgame' already defined}} \@ifundefined{listofgames}{} {\PackageWarning{nimsticks}{Command `listofgames' already defined}} \@ifundefined{nimstickcolour}{} {\PackageWarning{nimsticks}{Command `nimstickcolour' already defined}} \@ifundefined{setnimstickcolour}{} {\PackageWarning{nimsticks}{Command `setnimstickcolour' already defined}} \@ifundefined{nimstickheight}{} {\PackageWarning{nimsticks}{Command `nimstickheight' already defined}} \@ifundefined{nimstickthickness}{} {\PackageWarning{nimsticks}{Command `nimstickthickness' already defined}} \@ifundefined{nimstickgap}{} {\PackageWarning{nimsticks}{Command `nimstickgap' already defined}} \@ifundefined{nimheapgap}{} {\PackageWarning{nimsticks}{Command `nimheapgap' already defined}} \@ifundefined{nimheapwobble}{} {\PackageWarning{nimsticks}{Command `nimheapwobble' already defined}} \@ifundefined{nimheaplift}{} {\PackageWarning{nimsticks}{Command `nimheaplift' already defined}} \@ifundefined{nimrandrange}{} {\PackageWarning{nimsticks}{Command `nimrandrange' already defined}} \@ifundefined{setnimscale}{} {\PackageWarning{nimsticks}{Command `setnimscale' already defined}} \@ifundefined{onenimstick}{} {\PackageWarning{nimsticks}{Command `onenimstick' already defined}} \@ifundefined{topx}{} {\PackageWarning{nimsticks}{Command `topx' already defined}} \@ifundefined{botx}{} {\PackageWarning{nimsticks}{Command `botx' already defined}} \@ifundefined{lift}{} {\PackageWarning{nimsticks}{Command `lift' already defined}} \@ifundefined{heap}{} {\PackageWarning{nimsticks}{Command `heap' already defined}} \@ifundefined{heapindex}{} {\PackageWarning{nimsticks}{Command `heapindex' already defined}} % Colour \newcommand{\nimstickcolour}{black} \newcommand{\setnimstickcolour}[1]{% \renewcommand{\nimstickcolour}{#1} } % Size \newcommand{\nimstickheight}{3.3} % in ex \newcommand{\nimstickthickness}{0.3} % in ex \newcommand{\nimstickgap}{0.3} % in ex \newcommand{\nimheapgap}{5} % in ex \newcommand{\nimheapwobble}{0.001} % in ex \newcommand{\nimheaplift}{0.002} % in ex \newcommand{\nimrandrange}{100} \newcommand{\setnimscale}[1]{% \pgfmathsetmacro{\nimstickheight}{3.3*#1}% \pgfmathsetmacro{\nimstickthickness}{0.3*#1}% \pgfmathsetmacro{\nimstickgap}{0.3*#1^(0.5)}% \pgfmathsetmacro{\nimheapgap}{5*#1^(0.25)}% \pgfmathsetmacro{\nimheapwobble}{0.001*#1^(0.25)}% \pgfmathsetmacro{\nimheaplift}{0.002*#1}% \pgfmathtruncatemacro{\nimrandrange}{100*#1}\reinitrand[first=-\nimrandrange,last=\nimrandrange,seed=0]% } % drawing a single Nim stick \newcommand{\onenimstick}{\draw[line width=\nimstickthickness ex,\nimstickcolour] (\topx,0ex) -- (\botx,\nimstickheight ex);} \newcommand{\drawnimstick}{% \rand\pgfmathsetmacro{\topx}{(\the\value{rand})*\nimheapwobble}% \rand\pgfmathsetmacro{\botx}{(\the\value{rand})*\nimheapwobble}% \rand\pgfmathsetmacro{\lift}{(\nimrandrange+\the\value{rand})*\nimheaplift}% \begin{tikzpicture} \node[inner sep=0] at (0,0) {}; % to anchor the diagram so any random movement isn't recentred \onenimstick \end{tikzpicture}% } \newcommand{\nimgame}[2][block]{% \ifstrequal{#1}{inline}{}{\par\bgroup\centering}% \def\listofgames{#2}% \foreach \heap in \listofgames {% \foreach \heapindex in {1, ..., \heap} {% \drawnimstick\hspace{\nimstickgap ex}% }% \hspace{\nimheapgap ex}% }\hspace{-\nimheapgap ex}% \ifstrequal{#1}{inline}{}{\par\egroup}% } % %\fi