#ifndef ABS3DOUTFILE_H #define ABS3DOUTFILE_H #include "common.h" #include "triple.h" #include "prcfile.h" #include "material.h" namespace camp { inline bool distinct(const uint32_t *I, const uint32_t *J) { return I[0] != J[0] || I[1] != J[1] || I[2] != J[2]; } class abs3Doutfile : public gc { protected: bool singleprecision; public: abs3Doutfile(bool singleprecision=false) : singleprecision(singleprecision) {} virtual ~abs3Doutfile()=default; virtual void close()=0; virtual void addPatch(triple const* controls, prc::RGBAColour const* c)=0; virtual void addStraightPatch( triple const* controls, prc::RGBAColour const* c)=0; virtual void addBezierTriangle( triple const* controls, prc::RGBAColour const* c)=0; virtual void addStraightBezierTriangle( triple const* controls, prc::RGBAColour const* c)=0; #ifdef HAVE_LIBGLM virtual void addMaterial(Material const& mat)=0; #endif virtual void addSphere(triple const& center, double radius)=0; virtual void addHemisphere(triple const& center, double radius, double const& polar, double const& azimuth)=0; virtual void addCylinder(triple const& center, double radius, double height, double const& polar, const double& azimuth, bool core)=0; virtual void addDisk(triple const& center, double radius, double const& polar, const double& azimuth)=0; virtual void addTube(const triple* g, double width, bool core)=0; virtual void addTriangles(size_t nP, const triple* P, size_t nN, const triple* N, size_t nC, const prc::RGBAColour* C, size_t nI, const uint32_t (* PI)[3], const uint32_t (* NI)[3], const uint32_t (* CI)[3])=0; virtual void addCurve(const triple& z0, const triple& c0, const triple& c1, const triple& z1)=0; virtual void addCurve(const triple& z0, const triple& z1)=0; virtual void addPixel(const triple& z0, double width)=0; virtual void precision(int digits)=0; }; } #endif